What if you followed the wrong person through the wrong door and found yourself at the center of something that could shake the foundations of the world?
Toby Dexter, a bookstore clerk from Bradford-on-Avon, finds out in Simon R. Green's "Drinking Midnight Wine" (Roc).
Toby, disillusioned and wondering what's happened to his life, falls madly in love with a beautiful female passenger who rides the train on his regular commute to work. One rainy evening, he decides to follow her, hoping he'll have a chance to meet her on the walk home. But when she opens a door in a wall where there wasn't one before, he gets more than he bargained for. He finds himself in the world of Mysterie, the world where magic has retired as science pushed it out of our own world.
Surrounded by gods, fallen angels and magical creatures of all sorts, Toby finds that he is one of the most important figures in Mysterie. He's a focal point, which means that soon he will make a decision that affects the fate of both Mysterie and Veritie, our own world.
Nicholas Hob, the Serpent's Son, is up to something and it's up to Toby and his mystery lady Gayle - who turns out to be much more than she appears - to stop him. They recruit the aid of a distant descendant of the Norse god Thor. Johnny Thunders is a leather clad godling who "looked less like a Norse deity and more like the god of Harley-Davidson worshipers, the kind of people who probably recited braking distances under a full moon and sacrificed a Kawasaki when they needed to beg a favor." Still, they'll need his help and more to stop the Hob and his father, the Serpent in the Sun, from bringing ruin to both worlds.
One thing that put this book over the top for me was that I identified immediately - and far too closely - with Toby. He's just turned 30 and is looking around at his life and wondering where those three decades have gone and what happened to his dreams and plans. Hmm ... sounds familiar somehow.
Aside from my commiseration with the main character, Green has presented a fantastic tale that weaves together ancient mythology and pop culture. It reminds me a lot of Neil Gaiman's fantastic "American Gods," but it's a little more fast-paced and intense.
Green has packed Mysterie with a cast of colorful characters who - aside from saving the two worlds - also have some personal issues to deal with. That added touch makes them more real and believable.
"Drinking Midnight Wine" has a little of everything - mystery, fantasy, horror, suspense and a wicked sense of humor. Green throws it all in a blender and what comes out is a very satisfying story. And besides, where else are you going to see a thunder god in a plaid robe and pink bunny slippers?
Sunday, February 24, 2002
Sunday, February 17, 2002
Review: "Black Wolf" by Dave Gross
It's been a long time since I've been excited about the novels set in the various Dungeons and Dragons worlds. But things are changing.A big part of that change is the "Sembia" series, a group of books aimed at newcomers to the Forgotten Realms. The "Sembia" series is a group of self-contained stories that require little or no background knowledge of the massive collection of Forgotten Realms novels that have come before.
The latest in the collection is "Black Wolf" by Dave Gross (Wizards of the Coast). The novel details the trials of Talbot Uskevren, a young Sembian noble with a dark secret.
Rusk forms a shaky alliance with the chief rival of the Uskevrens, an odd pair of brothers from the Malveen family - Stannis, a vampire, and Radu, a seemingly unbeatable warrior. Caught between the monster growing inside him, the pack, the Malveens and his own father's wrath at his irresponsibility, Tal turns to a mysterious cleric of Selune and his old friend Chaney to help him control the beast.
I'm a sucker for a good wolf story - even if it is of the "were" kind - and "Black Wolf" certainly fits the bill. As you'd expect from a Forgotten Realms novel, it's fast-paced with plenty of action and adventure.
But there's also a deeper bit of character development, especially with the young servant Darrow - who gets shuffled between Radu, Stannis and Rusk. Despite the fact that Tal's story is fascinating, it's really Darrow that steals the show, winning the sympathy and goodwill of the reader.
Gross also has a deft hand with combat scenes, both human and wolf. His touch and attention to detail remind me a great deal of R.A. Salvatore, the master of the fight scene.
"Black Wolf" is an entertaining novel that can be enjoyed by anyone. There are a few sprinkled references to characters, places and events that longtime Forgotten Realms readers will enjoy, but as intended, no prior knowledge is needed.
The book also marks another step in the right direction for Wizards of the Coast, which has big things happening in most of the worlds of Dungeons and Dragons. In Forgotten Realms, there's the "Sembia" series and an upcoming series on the drow that looks very promising. In the classic Greyhawk setting, there's a series of novels based on classic gaming modules. And the luminaries of the Dragonlance world, Margaret Weis and Tracy Hickman, are shaking things up on Krynn.
Labels:
Book reviews,
Dave Gross,
Fantasy,
Forgotten Realms,
Vampires,
Weres
Sunday, February 03, 2002
Review: "The October Country" by Ray Bradbury
When I think of Ray Bradbury, there's always one book that comes immediately to mind.
For most Bradbury fans it might be "Fahrenheit 451" or "Something Wicked This Way Comes." But for me, that one book is "The October Country," recently re-issued by Del Rey in trade paperback format with all of the original artwork.
I believe "Fahrenheit 451" may be one of the most important books of the last century, and there's no denying that "Something Wicked" is a wonderful tale. But if you really want to experience Bradbury at his best, look no farther than the collection of stories in this book.
The strange and bizarre is where Bradbury excels, and "The October Country" contains some of his best short stories.
The tales here range from the creepiness of "The Jar" to the uplifting "Uncle Einar" to the haunting "The Lake" to the just plain strange "The Watchful Poker Chip of H. Matisse." But the stories all have a few things in common. They're all incredibly well written, and they all have a statement to make about the human condition.
It's a shame that Bradbury - like many other good authors who choose to write speculative fiction - is so often pigeonholed into the fantasy/sci fi/horror "ghetto." He truly is one of the best writers of the 20th century.
Just read a story like "The Dwarf," which really has no fantastic elements at all. Instead, it's a tale of human cruelty and its results. A story in which the "monster," much like in the real world, is just an ordinary Joe.
Likewise with the bizarre "Watchful Poker Chip of H. Matisse." The story isn't strange because of some fantastic ghost or monster, but rather because of the extreme lengths the main character goes to remain the center of attention.
Whether it's the crowd mentality, the desire to be popular or the longing for something that can't be had, Bradbury is an astute observer of human nature. He puts those observations to good, and often disturbing, use in "The October Country."
Though his output may have slowed in recent years, Bradbury's older stories still stand the test of time. Most of these tales were written in the 1940s and '50s, and they're just as entertaining and thought-provoking in 2002.
If you're looking for an introduction to Bradbury, "The October Country" is an excellent place to start. If you're a fan of good stories with a bit of weirdness, I'm sure it won't be where you stop.
For most Bradbury fans it might be "Fahrenheit 451" or "Something Wicked This Way Comes." But for me, that one book is "The October Country," recently re-issued by Del Rey in trade paperback format with all of the original artwork.
I believe "Fahrenheit 451" may be one of the most important books of the last century, and there's no denying that "Something Wicked" is a wonderful tale. But if you really want to experience Bradbury at his best, look no farther than the collection of stories in this book.
The strange and bizarre is where Bradbury excels, and "The October Country" contains some of his best short stories.
The tales here range from the creepiness of "The Jar" to the uplifting "Uncle Einar" to the haunting "The Lake" to the just plain strange "The Watchful Poker Chip of H. Matisse." But the stories all have a few things in common. They're all incredibly well written, and they all have a statement to make about the human condition.
It's a shame that Bradbury - like many other good authors who choose to write speculative fiction - is so often pigeonholed into the fantasy/sci fi/horror "ghetto." He truly is one of the best writers of the 20th century.
Just read a story like "The Dwarf," which really has no fantastic elements at all. Instead, it's a tale of human cruelty and its results. A story in which the "monster," much like in the real world, is just an ordinary Joe.
Likewise with the bizarre "Watchful Poker Chip of H. Matisse." The story isn't strange because of some fantastic ghost or monster, but rather because of the extreme lengths the main character goes to remain the center of attention.
Whether it's the crowd mentality, the desire to be popular or the longing for something that can't be had, Bradbury is an astute observer of human nature. He puts those observations to good, and often disturbing, use in "The October Country."
Though his output may have slowed in recent years, Bradbury's older stories still stand the test of time. Most of these tales were written in the 1940s and '50s, and they're just as entertaining and thought-provoking in 2002.
If you're looking for an introduction to Bradbury, "The October Country" is an excellent place to start. If you're a fan of good stories with a bit of weirdness, I'm sure it won't be where you stop.
Labels:
Book reviews,
Fantasy,
Horror,
Ray Bradbury,
YA
Sunday, January 27, 2002
Review: "The Eyes of God" by John Marco
Though he's got at least three other books to his credit, I'd never read John Marco before I picked up "The Eyes of God" (DAW). Now, I may have to check out some of those earlier stories.
This hefty book starts out with a very Arthurian tone. In Liira, a new king has come to power - Akeela the Good he's called. He's a well-loved ruler, kind and generous with a desire to bring knowledge to the masses. Among his first official acts is to create peace with his country's long-time enemy, Reec. He and his champion, Lukien, the Bronze Knight, bring gifts to King Karis of Reec, but he has a gift of his own. He offers Akeela the hand of his daughter Cassandra to seal the peace.
Entranced by the princess' beauty, Akeela agrees to the marriage. But Lukien has also fallen under Cassandra's spell. The results are predictable to anyone familiar with the Arthurian legends.
Her love for Lukien is not the only secret Cassandra is hiding. She has a stomach cancer, one that will kill her unless Lukien can retrieve the mythic Eyes of God from Jador, across the desert. But when Lukien returns with one of the Eyes, the problems are only beginning.
Because of a curse on the amulets, Cassandra is doomed to never be looked upon by another human. To make matters worse, Akeela, stunned by the betrayal of Lukien and Cassandra and fueled by the power dreams of a jealous general, descends into madness. He embarks on a ruthless and single-minded mission to find the other Eye so that he can be with Cassandra again. The madness will lead him to the legendary land of Grimhold, and perhaps doom for all involved.
I used to relish the idea of 800-page reads like this one, but lately I've begun to dread them. In recent years, there's been a trend toward padding novels to bulk them up. That's not the case with "The Eyes of God." Every single word of Marco's tale serves to move the story ahead, quite an accomplishment in a novel this size.
Marco also manages to keep the tale on track, resisting the urge to get lost in a tangle of convoluted subplots. This story simply doesn't need them.
In the early going, I was a little disappointed with "The Eyes of God." It seemed to me that it was just going to be another retelling of the Arthurian legends - the good king betrayed by his queen and champion, the quest for the Holy Grail-like Eyes of God, the vision of a Utopian world destroyed by betrayal. But along the way, the story turns into much more. It's a classic tale of triumph and tragedy, well written with great depth of emotion.
As I was reading this novel, I had the feeling that I was reading something important. In 20 years, I wouldn't be surprised to hear Marco, and this book, mentioned alongside the icons of the fantasy genre.
This hefty book starts out with a very Arthurian tone. In Liira, a new king has come to power - Akeela the Good he's called. He's a well-loved ruler, kind and generous with a desire to bring knowledge to the masses. Among his first official acts is to create peace with his country's long-time enemy, Reec. He and his champion, Lukien, the Bronze Knight, bring gifts to King Karis of Reec, but he has a gift of his own. He offers Akeela the hand of his daughter Cassandra to seal the peace.
Entranced by the princess' beauty, Akeela agrees to the marriage. But Lukien has also fallen under Cassandra's spell. The results are predictable to anyone familiar with the Arthurian legends.
Her love for Lukien is not the only secret Cassandra is hiding. She has a stomach cancer, one that will kill her unless Lukien can retrieve the mythic Eyes of God from Jador, across the desert. But when Lukien returns with one of the Eyes, the problems are only beginning.
Because of a curse on the amulets, Cassandra is doomed to never be looked upon by another human. To make matters worse, Akeela, stunned by the betrayal of Lukien and Cassandra and fueled by the power dreams of a jealous general, descends into madness. He embarks on a ruthless and single-minded mission to find the other Eye so that he can be with Cassandra again. The madness will lead him to the legendary land of Grimhold, and perhaps doom for all involved.
I used to relish the idea of 800-page reads like this one, but lately I've begun to dread them. In recent years, there's been a trend toward padding novels to bulk them up. That's not the case with "The Eyes of God." Every single word of Marco's tale serves to move the story ahead, quite an accomplishment in a novel this size.
Marco also manages to keep the tale on track, resisting the urge to get lost in a tangle of convoluted subplots. This story simply doesn't need them.
In the early going, I was a little disappointed with "The Eyes of God." It seemed to me that it was just going to be another retelling of the Arthurian legends - the good king betrayed by his queen and champion, the quest for the Holy Grail-like Eyes of God, the vision of a Utopian world destroyed by betrayal. But along the way, the story turns into much more. It's a classic tale of triumph and tragedy, well written with great depth of emotion.
As I was reading this novel, I had the feeling that I was reading something important. In 20 years, I wouldn't be surprised to hear Marco, and this book, mentioned alongside the icons of the fantasy genre.
Labels:
Book reviews,
Fantasy,
John Marco,
King Arthur,
Magic
Sunday, January 13, 2002
Review: "Fool's Errand" by Robin Hobb
Robin Hobb is one of the best writers to emerge in the fantasy genre in the past decade, and her Farseer Trilogy is among the best series I've ever read. So I was both excited and a little apprehensive to find that she was returning to the tale of FitzChivalry Farseer and his wolf Nighteyes in her newest novel, "Fool's Errand" (Bantam Spectra).
On one hand, I was thrilled at the prospect of visiting with some old friends and finding out what happened after the events of "Assassin's Quest," the final book of the Farseer Trilogy. On the other hand, I'm weary of writers who continue to pump out books about characters to capitalize on their popularity long after their story has been told.
Happily, Hobb avoids that trap. She brings her readers back into the lives of Fitz and Nighteyes as another compelling story is unfolding around them.
FitzChivalry, the illegitimate son of Prince Chivalry and former royal assassin to King Shrewd, is believed dead by most of the people who knew him in his time at Buckkeep castle. Fitz, approaching middle age, has lived quietly with Nighteyes and his adopted son Hap in his forest cabin under the assumed name of Tom Badgerlock. But a few visitors are about to shatter that peace.
First, his former mentor Chade Fallstar visits to try to persuade Fitz to teach the Skill magic to Prince Dutiful, the heir to the throne of the Six Duchies. Then the Fool, now known as Lord Golden at court, comes to seek his assistance in finding the prince, who has gone missing. Despite his best efforts, Fitz's old friends are able to draw him back into a semblance of his former life.
But things are more complicated than a simple search for a lost prince. Sentiment against the Wit magic - the ability to communicate with animals - is running high. Those with the Old Blood are being brutally executed by angry mobs all over the Six Duchies. What's worse, Fitz suspects that Dutiful has the Wit and has been kidnapped by someone who intends to use that against the Farseer line.
As usual, Hobb is outstanding as she weaves a compelling tale of intrigue, prejudice and loyalty. Hobb excels at making her fantasy believable. Hers is not an ideal world where everything is black and white. There's no pure good or evil. Most of the choices her characters face are tough ones, with no truly right and wrong answers. It's also a world where things don't necessarily end happily, as fans of the first tales of FitzChivalry and Nighteyes can attest.
Hobb's fans won't be disappointed with this latest installment. "Fool's Errand" lives up to the legacy of the Farseer Trilogy. For those who haven't read Hobb, the book offers a good opportunity to get acquainted. If you like a good fantasy tale, "Fool's Errand" is tough to beat.
Labels:
Assassins,
Book reviews,
Fantasy,
Magic,
Robin Hobb,
The Tawny Man
Sunday, December 16, 2001
Tolkien was a world-builder without peer
What more can you say about a classic?
On the eve of the release of the film version of J.R.R. Tolkien's "Fellowship of the Ring," (mass market from Del Rey) I decided it was time to revisit Middle Earth and get reacquainted with some old friends and familiar places.
Frodo Baggins is a hobbit - a race of furry-footed, meal-loving, largely sedentary halflings who rarely venture beyond the borders of their homeland, the Shire. Frodo is different, though. He's been adopted by the legendary Bilbo Baggins, one of the few hobbits that has not only ventured out of the Shire, but actually had an adventure - complete with trolls, elves and dragons.
On Bilbo's eleventy-first birthday, he pulls a disappearing act - quite literally - and leaves in Frodo's trust one of the treasures from his travels, a simple golden ring. But it's not really simple at all, as the magician Gandalf soon discovers. It's the One Ring of power from legend, and it's being sought by the dark lord Sauron. If he finds it, he will use it to dominate Middle Earth.
The only way to destroy the ring is to cast it into the fires of Mount Doom, in the heart of Sauron's territory. Frodo and an unlikely band of adventurers are charged with the task of delivering the ring to the heart of Mordor - a task that could lead to their own doom and that of Middle Earth.
Millions of people have been enthralled by Tolkien's epic "The Lord of the Rings," and with good reason. While it is a fantasy tale, you don't necessarily have to be a fantasy fan to appreciate the depth and scope of the work.
Tolkien is a master world-builder. No other author comes close. Even the most minor characters and places have a rich and complete history.
He weaves myth, legend and history into a world as complex and diverse as our own. A world where every race has its own identity, culture and even language.
"Fellowship of the Ring" is the first of the three novels that make up the larger story, so it's largely a set up for the events to come. Though it's often recommended for fans of "Harry Potter," they should be warned that it doesn't have the whiz-bang action of that series. Instead, there's a slower build-up to the main action, with more attention to detail that lays a solid foundation for the story to come.
Tolkien's leisurely pace in "Fellowship of the Ring" also allows for some poems and songs that further illuminate the history of Middle Earth. And you won't find a writer with a better knack for language.
Though we often talk about being transported to another world when we read, with Tolkien, the feeling is more palpable. "The Lord of the Rings" represents the culmination of a lifetime of work, and the effort is obvious to anyone who dares to venture beyond the borders of the Shire.
On the eve of the release of the film version of J.R.R. Tolkien's "Fellowship of the Ring," (mass market from Del Rey) I decided it was time to revisit Middle Earth and get reacquainted with some old friends and familiar places.
Frodo Baggins is a hobbit - a race of furry-footed, meal-loving, largely sedentary halflings who rarely venture beyond the borders of their homeland, the Shire. Frodo is different, though. He's been adopted by the legendary Bilbo Baggins, one of the few hobbits that has not only ventured out of the Shire, but actually had an adventure - complete with trolls, elves and dragons.
On Bilbo's eleventy-first birthday, he pulls a disappearing act - quite literally - and leaves in Frodo's trust one of the treasures from his travels, a simple golden ring. But it's not really simple at all, as the magician Gandalf soon discovers. It's the One Ring of power from legend, and it's being sought by the dark lord Sauron. If he finds it, he will use it to dominate Middle Earth.
The only way to destroy the ring is to cast it into the fires of Mount Doom, in the heart of Sauron's territory. Frodo and an unlikely band of adventurers are charged with the task of delivering the ring to the heart of Mordor - a task that could lead to their own doom and that of Middle Earth.
Millions of people have been enthralled by Tolkien's epic "The Lord of the Rings," and with good reason. While it is a fantasy tale, you don't necessarily have to be a fantasy fan to appreciate the depth and scope of the work.
Tolkien is a master world-builder. No other author comes close. Even the most minor characters and places have a rich and complete history.
He weaves myth, legend and history into a world as complex and diverse as our own. A world where every race has its own identity, culture and even language.
"Fellowship of the Ring" is the first of the three novels that make up the larger story, so it's largely a set up for the events to come. Though it's often recommended for fans of "Harry Potter," they should be warned that it doesn't have the whiz-bang action of that series. Instead, there's a slower build-up to the main action, with more attention to detail that lays a solid foundation for the story to come.
Tolkien's leisurely pace in "Fellowship of the Ring" also allows for some poems and songs that further illuminate the history of Middle Earth. And you won't find a writer with a better knack for language.
Though we often talk about being transported to another world when we read, with Tolkien, the feeling is more palpable. "The Lord of the Rings" represents the culmination of a lifetime of work, and the effort is obvious to anyone who dares to venture beyond the borders of the Shire.
Labels:
Book reviews,
Fantasy,
J.R.R. Tolkien,
Random rants
Thursday, December 06, 2001
Trips to Middle-Earth prove to be hobbit-forming
I was in seventh grade when I first stumbled into Middle Earth.
It was a rainy day, and I was looking for something to read. For as long as I can remember I've been a voracious reader. At the time, I was a big fan of Edgar Allan Poe and S.E. Hinton - and I was also probably reading a lot of really bad television and movie tie-ins.
As I perused the options on my bookshelf, one novel seemed to stand out. It was one I'd passed over dozens of times - "The Hobbit" by J.R.R. Tolkien. I was familiar with the cartoon version, and I thought it was a "kiddie" book. But for some reason, on this day, I paused and took it from the shelf.
From the opening lines, I was hooked:
"In a hole in the ground there lived a hobbit. Not a nasty, dirty, wet hole, filled with the ends of worms and an oozy smell, nor yet a dry, bare, sandy hole with nothing in it to sit down on or to eat: it was a hobbit-hole, and that means comfort."
I quickly became lost in Tolkien's world, devouring the book faster than I'd ever read any other novel. For a while, Tolkien was all I wanted to talk about - and truth be told, even today when the subject comes up I'm pretty expansive.
I begged for the three later volumes that made up "The Lord of the Rings" and tore through them as well. They were darker, more serious books that revolved around an ominous passage that's becoming well known to moviegoers:
One ring to rule them all,
One ring to find them,
One ring to bring them all,
And in the darkness bind them.
Discovering Tolkien altered my reading habits completely. It gave me an appetite for fantastic worlds where wizards cast their spells and dragons roamed the skies. Almost 16 years later, that hasn't changed.
For a while I had an annual appointment to visit Middle Earth. To get lost in a world where I didn't have to worry about homework and grades - or later, deadlines and bills. My original paperback copies of the books are dog-eared, stained and worn until the covers are nearly unrecognizable from the years of reading. But as more unread books stacked up and less time became available for reading, I drifted away from my annual ritual.
When the promotion for the new "Fellowship of the Ring" movie began to reach a fever pitch a short time ago, I realized it had been five or six years since I last visited Tolkien's land of furry-footed hobbits. It was time to get reacquainted.
I went to the bookshelf, letting my fingers roam lovingly over the leather-bound edition of "The Hobbit." Then, I paused at the gorgeously illustrated omnibus edition of "The Lord of the Rings" that had been a Christmas gift from Jerri several years ago. I picked it up and flipped through, looking at the fantastic illustrations. But something just didn't seem right.
Placing the book back on the shelf, I realized what it was. I went to the storage building and shuffled around in the old ammo crates that hold my book collection. In a few minutes, I had located what I was looking for - an ancient golden-covered edition of "The Hobbit," which I called well worn and others might call "ratty."
The spine is unreadable, many of the pages are water-damaged and stained with what appears to be Kool-Aid, the pages that aren't stained are yellowed and the cover is bent and torn. Still, it felt comfortable in my hands, and it seemed only fitting for my first visit back to Middle Earth after a long absence.
A little more digging produced similar versions of "The Fellowship of the Ring," "The Two Towers" and "The Return of the King," all in various shades of the rainbow - and with various colors of stains. I was all set, and Middle Earth was waiting, very much as I remembered it.
Walking the road to Rivendell with Frodo, Sam and Strider was like getting reacquainted with a few old, good friends. But the reunion also added to my doubts about the movie adaptation that hits theaters in a couple of weeks.
I have to admit my concerns are a little selfish. Though millions of people have read Tolkien's books, they've always been a very personal thing to me. I've always enjoyed the idea that my Middle Earth is not quite like anyone else's - and vice versa. In a lot of ways, I also think most "Lord of the Rings" fans feel a little bit of elitist snobbery towards those who haven't shared the experience.
The film, though, makes Tolkien's world accessible to everyone - which is not a bad thing. But it also gives everyone the same image and vision of Middle Earth - which may be a bad thing.
I can't contain my excitement about seeing my favorite story of all time come to life on the screen, and those around me are probably getting sick of hearing me talk about it. But underneath, there's still that nagging doubt, despite the fact that everything I've seen about the film looks outstanding.
For now, I'll continue my journey through Tolkien's realms. I'll revel in the experiences and adventures for a last time before everyone shares in the same vision. One last walk through the barrow downs with Tom Bombadil. One last flight over the treacherous bridge in Khazad-dum as Gandalf battles the Balrog at the other end. One last rest beneath the golden trees of Lothlorien.
On Dec. 19, everyone can share in these experiences. But until then, they're all mine.
It was a rainy day, and I was looking for something to read. For as long as I can remember I've been a voracious reader. At the time, I was a big fan of Edgar Allan Poe and S.E. Hinton - and I was also probably reading a lot of really bad television and movie tie-ins.
As I perused the options on my bookshelf, one novel seemed to stand out. It was one I'd passed over dozens of times - "The Hobbit" by J.R.R. Tolkien. I was familiar with the cartoon version, and I thought it was a "kiddie" book. But for some reason, on this day, I paused and took it from the shelf.
From the opening lines, I was hooked:
"In a hole in the ground there lived a hobbit. Not a nasty, dirty, wet hole, filled with the ends of worms and an oozy smell, nor yet a dry, bare, sandy hole with nothing in it to sit down on or to eat: it was a hobbit-hole, and that means comfort."
I quickly became lost in Tolkien's world, devouring the book faster than I'd ever read any other novel. For a while, Tolkien was all I wanted to talk about - and truth be told, even today when the subject comes up I'm pretty expansive.
I begged for the three later volumes that made up "The Lord of the Rings" and tore through them as well. They were darker, more serious books that revolved around an ominous passage that's becoming well known to moviegoers:
One ring to rule them all,
One ring to find them,
One ring to bring them all,
And in the darkness bind them.
Discovering Tolkien altered my reading habits completely. It gave me an appetite for fantastic worlds where wizards cast their spells and dragons roamed the skies. Almost 16 years later, that hasn't changed.
For a while I had an annual appointment to visit Middle Earth. To get lost in a world where I didn't have to worry about homework and grades - or later, deadlines and bills. My original paperback copies of the books are dog-eared, stained and worn until the covers are nearly unrecognizable from the years of reading. But as more unread books stacked up and less time became available for reading, I drifted away from my annual ritual.
When the promotion for the new "Fellowship of the Ring" movie began to reach a fever pitch a short time ago, I realized it had been five or six years since I last visited Tolkien's land of furry-footed hobbits. It was time to get reacquainted.
I went to the bookshelf, letting my fingers roam lovingly over the leather-bound edition of "The Hobbit." Then, I paused at the gorgeously illustrated omnibus edition of "The Lord of the Rings" that had been a Christmas gift from Jerri several years ago. I picked it up and flipped through, looking at the fantastic illustrations. But something just didn't seem right.
Placing the book back on the shelf, I realized what it was. I went to the storage building and shuffled around in the old ammo crates that hold my book collection. In a few minutes, I had located what I was looking for - an ancient golden-covered edition of "The Hobbit," which I called well worn and others might call "ratty."
The spine is unreadable, many of the pages are water-damaged and stained with what appears to be Kool-Aid, the pages that aren't stained are yellowed and the cover is bent and torn. Still, it felt comfortable in my hands, and it seemed only fitting for my first visit back to Middle Earth after a long absence.
A little more digging produced similar versions of "The Fellowship of the Ring," "The Two Towers" and "The Return of the King," all in various shades of the rainbow - and with various colors of stains. I was all set, and Middle Earth was waiting, very much as I remembered it.
Walking the road to Rivendell with Frodo, Sam and Strider was like getting reacquainted with a few old, good friends. But the reunion also added to my doubts about the movie adaptation that hits theaters in a couple of weeks.
I have to admit my concerns are a little selfish. Though millions of people have read Tolkien's books, they've always been a very personal thing to me. I've always enjoyed the idea that my Middle Earth is not quite like anyone else's - and vice versa. In a lot of ways, I also think most "Lord of the Rings" fans feel a little bit of elitist snobbery towards those who haven't shared the experience.
The film, though, makes Tolkien's world accessible to everyone - which is not a bad thing. But it also gives everyone the same image and vision of Middle Earth - which may be a bad thing.
I can't contain my excitement about seeing my favorite story of all time come to life on the screen, and those around me are probably getting sick of hearing me talk about it. But underneath, there's still that nagging doubt, despite the fact that everything I've seen about the film looks outstanding.
For now, I'll continue my journey through Tolkien's realms. I'll revel in the experiences and adventures for a last time before everyone shares in the same vision. One last walk through the barrow downs with Tom Bombadil. One last flight over the treacherous bridge in Khazad-dum as Gandalf battles the Balrog at the other end. One last rest beneath the golden trees of Lothlorien.
On Dec. 19, everyone can share in these experiences. But until then, they're all mine.
Sunday, December 02, 2001
Review: "Sea of Swords" by R.A. Salvatore
After two books that focused on other characters, R.A. Salvatore puts his popular dark elf hero Drizzt Do'Urden back in the spotlight in his latest.
"Sea of Swords" (Wizards of the Coast), the fourth book in the "Paths of Darkness" series and the 14th installment of Salvatore's tales of the drow and his companions, marks the return of the scimitar-wielding hero with a new enemy and a new mission.
Since Wulfgar's breakdown and disappearance, the remaining Companions of the Hall have continued to uphold the peace in Icewind Dale. Then they capture a bandit with a strange brand on her shoulder - a one-of-a-kind design that could only have come from the head of Wulfgar's war hammer, Aegis-Fang. The discovery sets the companions on their friend's trail - to either find him or discover what became of him.
While his former friends are searching for clues in Luskan, Wulfgar himself has found a home with Captain Deudermont's pirate-hunting ship, Sea Sprite. He, Delly and their adopted child have settled in Waterdeep, but it's an unstable home. Wulfgar remains haunted by his past and intent on recovering Aegis-Fang from the pirate Sheila Kree. That path eventually leads to a reunion with his friends and a showdown between the companions and the pirate band that forces the barbarian to face some of his inner demons.
First, I've got something to get off my chest. I really find the inconsistencies in these stories annoying. They're mostly little things, but as someone who has followed Drizzt's story since the beginning, they seem glaring to me. As an example, a few books ago Bruenor's ancestral home "Mithril Hall" suddenly became "Mithral Hall." Likewise the spider goddess "Lloth" became "Lolth." They're little things, but every time I run into one of those words in the book, I think, "that's not right" - and it knocks me out of the story.
Aside from those nit-picks, "Sea of Swords" is another solid installment in Salvatore's series. It's a rollicking adventure tale in the spirit of the early books in the series.
I was surprised at how pleased I was to see Drizzt spinning his scimitars while his mysterious panther Guenhwyvar pounced on unsuspecting enemies. I enjoyed the last book of the series, "Servant of the Shard," more than any of the other recent stories - and it hardly featured Drizzt at all. But from the first flash of the dark elf's blades in this book, I realized that I had, in fact, missed his presence.
Salvatore does send mixed signals in "Sea of Swords," though. In a lot of ways, this book seems like a finale. A lot of loose ends are tied up, and there's almost a feeling of farewell. But at the same time, he sets up other intriguing paths for the story to take - like the growing courage of the halfling Regis. And, of course, Artemis Entreri and Jarlaxle are still out there with Crenshinibon, the crystal shard.
If it is a farewell, then Drizzt has had a good run, and he goes out on a high note. If not, I'll be looking forward to the next installment.
"Sea of Swords" (Wizards of the Coast), the fourth book in the "Paths of Darkness" series and the 14th installment of Salvatore's tales of the drow and his companions, marks the return of the scimitar-wielding hero with a new enemy and a new mission.
Since Wulfgar's breakdown and disappearance, the remaining Companions of the Hall have continued to uphold the peace in Icewind Dale. Then they capture a bandit with a strange brand on her shoulder - a one-of-a-kind design that could only have come from the head of Wulfgar's war hammer, Aegis-Fang. The discovery sets the companions on their friend's trail - to either find him or discover what became of him.
While his former friends are searching for clues in Luskan, Wulfgar himself has found a home with Captain Deudermont's pirate-hunting ship, Sea Sprite. He, Delly and their adopted child have settled in Waterdeep, but it's an unstable home. Wulfgar remains haunted by his past and intent on recovering Aegis-Fang from the pirate Sheila Kree. That path eventually leads to a reunion with his friends and a showdown between the companions and the pirate band that forces the barbarian to face some of his inner demons.
First, I've got something to get off my chest. I really find the inconsistencies in these stories annoying. They're mostly little things, but as someone who has followed Drizzt's story since the beginning, they seem glaring to me. As an example, a few books ago Bruenor's ancestral home "Mithril Hall" suddenly became "Mithral Hall." Likewise the spider goddess "Lloth" became "Lolth." They're little things, but every time I run into one of those words in the book, I think, "that's not right" - and it knocks me out of the story.
Aside from those nit-picks, "Sea of Swords" is another solid installment in Salvatore's series. It's a rollicking adventure tale in the spirit of the early books in the series.
I was surprised at how pleased I was to see Drizzt spinning his scimitars while his mysterious panther Guenhwyvar pounced on unsuspecting enemies. I enjoyed the last book of the series, "Servant of the Shard," more than any of the other recent stories - and it hardly featured Drizzt at all. But from the first flash of the dark elf's blades in this book, I realized that I had, in fact, missed his presence.
Salvatore does send mixed signals in "Sea of Swords," though. In a lot of ways, this book seems like a finale. A lot of loose ends are tied up, and there's almost a feeling of farewell. But at the same time, he sets up other intriguing paths for the story to take - like the growing courage of the halfling Regis. And, of course, Artemis Entreri and Jarlaxle are still out there with Crenshinibon, the crystal shard.
If it is a farewell, then Drizzt has had a good run, and he goes out on a high note. If not, I'll be looking forward to the next installment.
Labels:
Book reviews,
Drizzt Do'Urden,
Fantasy,
Forgotten Realms,
R.A. Salvatore
Sunday, November 25, 2001
Review: "Coldheart Canyon" by Clive Barker
Clive Barker's latest novel is a departure for the modern-day master of the grotesque, and it takes no more than a glance at the book to realize it.
The cover of "Coldheart Canyon" (HarperCollins), which features the author dressed as a 1920s socialite, seems odd to someone who is familiar with Barker's previous works. I did a double take when I saw it, wondering if perhaps he'd written an autobiography. Not quite. While some parts of the book could possibly be autobiographical, it's still filled with the fantastic elements his fans have come to expect.
Barker has built a reputation as the writer who picked up where H.P. Lovecraft left off, bringing all of the slimy things that lurked in the shadows of Lovecraft's world into the light. It could be argued that in "Coldheart Canyon," Barker brings the slimy things of our own world out of the shadows.
Just outside of Los Angeles, hidden from the world, there is a canyon that hides a secret. In its heyday in the 1920s, Coldheart Canyon - so named for its owner, silent film actress Katya Lupi - was the site of the most perverse and decadent parties in Hollywood history. But those days are long forgotten by most.
Todd Pickett is an action star who, at the age of 34, has passed his prime in the eyes of most of Hollywood's elite. When a producer hints that he might green-light one of Todd's projects if he'll get a facelift, the actor undergoes the surgery - with disastrous results. An allergic reaction to one of the chemicals leaves Todd disfigured and in need of a hiding place while he heals. An associate of his agent recommends Coldheart Canyon. It seems ideal, but Todd soon finds those parties of the '20s are still roaring at the mansion.
Long-dead Hollywood stars haunt the valley committing various acts of depravity, while the still very much alive Katya Lupi roams the house, keeping the spirits out and claiming its secret as her own - until Todd arrives.
Enamored of Todd, Katya leads him to a room in the bottom of the house that opens on another world - a world where a Romanian duke and his party have been doomed to hunt forever by Lilith, the Queen of Hell. It's up to Todd and Tammy Lauper - an obsessed fan who is discovering that her prince isn't so charming - to close the door and set the cursed spirits of Coldheart Canyon free.
While the story is essentially a horror tale, the real focus is on Hollywood. Barker skewers the superficiality, vanity and avarice of the place with a book that could well ruffle some feathers in Tinseltown. Famous faces - both dead and alive - make appearances throughout the book, many in compromising positions.
While the book focuses on Todd, it's Tammy who is the real hero. At the beginning, she seems pretty pathetic in her hero worship of the actor. By the end, she's seen the fantasyland of Hollywood up close and the golden sheen has been tarnished. She's transformed into a practical, no-nonsense character who is much more likeable than the obsessed fan club president we encounter at the beginning of the book.
As a warning to the squeamish or easily offended, there are some very graphic scenes in the book, some of which are probably unnecessary to the plot. But it is a Clive Barker novel - and that's to be expected.
In all honesty, "Coldheart Canyon" is not likely to be ranked with Barker's best. It seems like more of a personal book - something he just wanted to write. Still, it succeeds as both a horror story and a satirical look at some of Hollywood's "dirty secrets."
The cover of "Coldheart Canyon" (HarperCollins), which features the author dressed as a 1920s socialite, seems odd to someone who is familiar with Barker's previous works. I did a double take when I saw it, wondering if perhaps he'd written an autobiography. Not quite. While some parts of the book could possibly be autobiographical, it's still filled with the fantastic elements his fans have come to expect.
Barker has built a reputation as the writer who picked up where H.P. Lovecraft left off, bringing all of the slimy things that lurked in the shadows of Lovecraft's world into the light. It could be argued that in "Coldheart Canyon," Barker brings the slimy things of our own world out of the shadows.
Just outside of Los Angeles, hidden from the world, there is a canyon that hides a secret. In its heyday in the 1920s, Coldheart Canyon - so named for its owner, silent film actress Katya Lupi - was the site of the most perverse and decadent parties in Hollywood history. But those days are long forgotten by most.
Todd Pickett is an action star who, at the age of 34, has passed his prime in the eyes of most of Hollywood's elite. When a producer hints that he might green-light one of Todd's projects if he'll get a facelift, the actor undergoes the surgery - with disastrous results. An allergic reaction to one of the chemicals leaves Todd disfigured and in need of a hiding place while he heals. An associate of his agent recommends Coldheart Canyon. It seems ideal, but Todd soon finds those parties of the '20s are still roaring at the mansion.
Long-dead Hollywood stars haunt the valley committing various acts of depravity, while the still very much alive Katya Lupi roams the house, keeping the spirits out and claiming its secret as her own - until Todd arrives.
Enamored of Todd, Katya leads him to a room in the bottom of the house that opens on another world - a world where a Romanian duke and his party have been doomed to hunt forever by Lilith, the Queen of Hell. It's up to Todd and Tammy Lauper - an obsessed fan who is discovering that her prince isn't so charming - to close the door and set the cursed spirits of Coldheart Canyon free.
While the story is essentially a horror tale, the real focus is on Hollywood. Barker skewers the superficiality, vanity and avarice of the place with a book that could well ruffle some feathers in Tinseltown. Famous faces - both dead and alive - make appearances throughout the book, many in compromising positions.
While the book focuses on Todd, it's Tammy who is the real hero. At the beginning, she seems pretty pathetic in her hero worship of the actor. By the end, she's seen the fantasyland of Hollywood up close and the golden sheen has been tarnished. She's transformed into a practical, no-nonsense character who is much more likeable than the obsessed fan club president we encounter at the beginning of the book.
As a warning to the squeamish or easily offended, there are some very graphic scenes in the book, some of which are probably unnecessary to the plot. But it is a Clive Barker novel - and that's to be expected.
In all honesty, "Coldheart Canyon" is not likely to be ranked with Barker's best. It seems like more of a personal book - something he just wanted to write. Still, it succeeds as both a horror story and a satirical look at some of Hollywood's "dirty secrets."
Sunday, November 04, 2001
Review: "The Bone Doll's Twin" by Lynn Flewelling
So long as a daughter of Thelatimos' line defends and rules, Skala shall never be subjugated.
The words of the Oracle led to prosperous times for the kingdom of Skala when they were heeded, but that's all changed. Following the death of mad Agnalain, the last queen, her son Erius ascended to the throne - but he proves just as mad, putting all female children of the royal line to death to avoid the prophecy. In the meantime, Skala has suffered droughts, plagues and attacks, and many of the people are beginning to remember the words of the Oracle.
In "The Bone Doll's Twin" (Bantam Spectra), Lynn Flewelling returns to the world of her popular Nightrunner series, but she explores a different side of it - a darker side.
Prince Tobin was born female, but his true identity has been hidden - even from Tobin himself - by a dark spell cast the night he was born. Hidden away from the world and haunted by the spirit of his dead twin brother - murdered at the time of their birth - Tobin is the hope for the small group of co-conspirators that know the truth and hope to bring prosperity back to Skala.
But first Tobin has other issues to deal with. Not the least of which is a crisis of identity.
"The Bone Doll's Twin" shows a maturing in Flewelling's writing. While her previous Nightrunner books were rollicking adventure tales that focused on the exploits of the likeable rogues Seregil and Alec, this one is darker and more somber. While it has its share of adventure, it's more of a coming of age tale. And for obvious reasons, Tobin's coming of age is more complicated than most.
As she did in her previous books, Flewelling pulls issues from our own society into "The Bone Doll's Twin." Gender roles and identity feature prominently in the story line, just as they did in the first Nightrunner novels. They're subjects that Flewelling handles well, and often in thought-provoking ways.
If I can find a complaint with "The Bone Doll's Twin" - and, in truth, I can't - it would be that it's typical of first books in a series. There are a lot of loose ends left hanging, presumably to be resolved later. But those same loose ends also hold a great deal of promise for future volumes.
Flewelling's Nightrunner books are popular among fantasy fans for a very simple reason - they're good. "The Bone Doll's Twin" continues that trend, and I look for her to be a major force in the future of fantasy.
The words of the Oracle led to prosperous times for the kingdom of Skala when they were heeded, but that's all changed. Following the death of mad Agnalain, the last queen, her son Erius ascended to the throne - but he proves just as mad, putting all female children of the royal line to death to avoid the prophecy. In the meantime, Skala has suffered droughts, plagues and attacks, and many of the people are beginning to remember the words of the Oracle.
In "The Bone Doll's Twin" (Bantam Spectra), Lynn Flewelling returns to the world of her popular Nightrunner series, but she explores a different side of it - a darker side.
Prince Tobin was born female, but his true identity has been hidden - even from Tobin himself - by a dark spell cast the night he was born. Hidden away from the world and haunted by the spirit of his dead twin brother - murdered at the time of their birth - Tobin is the hope for the small group of co-conspirators that know the truth and hope to bring prosperity back to Skala.
But first Tobin has other issues to deal with. Not the least of which is a crisis of identity.
"The Bone Doll's Twin" shows a maturing in Flewelling's writing. While her previous Nightrunner books were rollicking adventure tales that focused on the exploits of the likeable rogues Seregil and Alec, this one is darker and more somber. While it has its share of adventure, it's more of a coming of age tale. And for obvious reasons, Tobin's coming of age is more complicated than most.
As she did in her previous books, Flewelling pulls issues from our own society into "The Bone Doll's Twin." Gender roles and identity feature prominently in the story line, just as they did in the first Nightrunner novels. They're subjects that Flewelling handles well, and often in thought-provoking ways.
If I can find a complaint with "The Bone Doll's Twin" - and, in truth, I can't - it would be that it's typical of first books in a series. There are a lot of loose ends left hanging, presumably to be resolved later. But those same loose ends also hold a great deal of promise for future volumes.
Flewelling's Nightrunner books are popular among fantasy fans for a very simple reason - they're good. "The Bone Doll's Twin" continues that trend, and I look for her to be a major force in the future of fantasy.
Labels:
Book reviews,
Fantasy,
Lynn Flewelling,
Magic
Sunday, October 28, 2001
Review: "From the Dust Returned" by Ray Bradbury
Ask speculative fiction fans to name the best authors of the 20th century, and Ray Bradbury would probably rank high on almost every one. In a career that's spanned almost 60 years, Bradbury has shown us visions of the future and sent shivers down our spines. In the process he's also created some classic stories like "Something Wicked This Way Comes" and "Fahrenheit 451," which in my opinion should be required reading in school.
Now Bradbury enters the 21st century with his newest novel "From the Dust Returned" (William Morrow). It's an unusual book in that it took 55 years to complete. The book meshes together slight revisions of several popular short stories, along with some new tales and interesting interludes.
"From the Dust Returned" chronicles Bradbury's popular Elliot family, which includes witches, vampires, magicians, winged men and all sorts of curious characters. The story is told by Timothy, a seemingly "normal" child who was left on the doorstep with a note that simply said "historian."
Through Timothy, we meet some of the more interesting members of the family. The fabulous winged Uncle Einar who, after losing his night vision in an accident, hits upon a unique solution that allows him to fly during the day without drawing undue attention to himself. Cecy the Dreamer who lays in the attic, but travels far and wide through the minds of other people and animals. A Thousand Times Great Grand-Mere, the daughter of a pharoah, and her husband Grand-Pere, who still feels frisky at the age of 4,000.
Even though he's often referred to as a science fiction writer, the weird is really Bradbury's element. While I appreciate his sci-fi tales, I've always felt that he was at his best when exploring the strange and unknown in tales like those in his short story collection "The October Country."
In "From the Dust Returned," Bradbury hits on all cylinders. He draws every emotion from the reader, from amazement to laughter to horror. It's a book with a sense of wonder that will appeal to children and a depth that adults will appreciate. Since most of the chapters can be read separately as short stories, it may even be a good book to read with your children.
In the afterword, Bradbury talks about his relationship with the late cartoonist Charles Addams - whose cover art fits the book perfectly. After watching "The Addams Family" when I was young and reading "From the Dust Returned," it seems to me that they influenced each other heavily. In a lot of ways, the Elliot family resembles the cartoonists' famous "Addams Family."
Bradbury says he and Addams often talked about doing a book like this, but never got around to it. I think Addams would be proud of "From the Dust Returned."
Now Bradbury enters the 21st century with his newest novel "From the Dust Returned" (William Morrow). It's an unusual book in that it took 55 years to complete. The book meshes together slight revisions of several popular short stories, along with some new tales and interesting interludes.
"From the Dust Returned" chronicles Bradbury's popular Elliot family, which includes witches, vampires, magicians, winged men and all sorts of curious characters. The story is told by Timothy, a seemingly "normal" child who was left on the doorstep with a note that simply said "historian."
Through Timothy, we meet some of the more interesting members of the family. The fabulous winged Uncle Einar who, after losing his night vision in an accident, hits upon a unique solution that allows him to fly during the day without drawing undue attention to himself. Cecy the Dreamer who lays in the attic, but travels far and wide through the minds of other people and animals. A Thousand Times Great Grand-Mere, the daughter of a pharoah, and her husband Grand-Pere, who still feels frisky at the age of 4,000.
Even though he's often referred to as a science fiction writer, the weird is really Bradbury's element. While I appreciate his sci-fi tales, I've always felt that he was at his best when exploring the strange and unknown in tales like those in his short story collection "The October Country."
In "From the Dust Returned," Bradbury hits on all cylinders. He draws every emotion from the reader, from amazement to laughter to horror. It's a book with a sense of wonder that will appeal to children and a depth that adults will appreciate. Since most of the chapters can be read separately as short stories, it may even be a good book to read with your children.
In the afterword, Bradbury talks about his relationship with the late cartoonist Charles Addams - whose cover art fits the book perfectly. After watching "The Addams Family" when I was young and reading "From the Dust Returned," it seems to me that they influenced each other heavily. In a lot of ways, the Elliot family resembles the cartoonists' famous "Addams Family."
Bradbury says he and Addams often talked about doing a book like this, but never got around to it. I think Addams would be proud of "From the Dust Returned."
Labels:
Book reviews,
Charles Addams,
Fantasy,
Horror,
Magic,
Ray Bradbury,
Vampires
Sunday, October 14, 2001
Review: "The Telling" by Ursula K. Le Guin
When it comes to literary science fiction, there are few names more recognizable than Ursula K. Le Guin. The award-winning, critically-acclaimed author of "The Left Hand of Darkness" and the Earthsea novels is one of only a handful of science fiction writers to actually make their way into literature classes.
My introduction to Le Guin came in a college textbook, which featured her short story "The Ones Who Walk Away From Omelas." I quickly moved on to the Earthsea books, which I enjoyed immensely.
Now Le Guin has returned with "The Telling," out this month in trade paperback from Ace. It's the first book in her Hainish cycle in over 25 years.
Historian Sutty Dass is sent to the planet Aka to study its culture. Unfortunately, in the time it has taken her to travel the light years to the planet, its society has changed. Aka is now ruled by the Corporation, a capitalist government based on principles picked up from reports of Earth.
The ancient culture of Aka has been pinned under the bootheel of the Corporation, which encourages - sometimes violently - everyone to be good consumer-producers. The old ways and stories have disappeared in the cities. Anyone caught practicing those customs is imprisoned, and if they survive the punishment, re-educated.
So far Sutty has been sheltered from the real Aka, fed the same propaganda over and over from Officials. But now she's been given a chance to travel outside the city, where she discovers the true nature of the people. But how can she report it without drawing the wrath of the Corporation down on the people who have trusted her with the Telling?
I have to admit that I haven't read much of the Hainish cycle, but that hardly mattered. From the first pages, the book began to draw me into this new world, setting up a web of mystery about the origins of the people of Aka before the rise of the Corporation.
I was a little disappointed in the follow-through, though. Somewhere near the middle, "The Telling" gets bogged down with a dump of information about the Aka. Rather than working it into the story, it seems to be presented more like Sutty's scientific report. Fortunately, Le Guin recovers for a solid ending.
More importantly, though, are the thoughts the book produced in me. Somewhere between classics like Ray Bradbury's "Fahrenheit 451" and George Orwell's "1984," the novel made me think about some of our technological advances. When you take a look at the lack of privacy under the Corporation, you begin to wonder a little about satellite systems that can pinpoint your vehicle anywhere in the country and other things that many people consider "conveniences."
"The Telling" also has some connections with unfortunate recent events, as Sutty's life has been altered by the terrorist attacks of an extremist religious group back on Earth. Le Guin doesn't dwell on these aspects of the book - which was originally published in hardcover a year ago - but some scenes are unsettlingly similar to the events of Sept. 11.
"The Telling" is a science fiction story, but like "Fahrenheit 451" and "1984" it also contains a cautionary tale. Perhaps we should listen.
My introduction to Le Guin came in a college textbook, which featured her short story "The Ones Who Walk Away From Omelas." I quickly moved on to the Earthsea books, which I enjoyed immensely.
Now Le Guin has returned with "The Telling," out this month in trade paperback from Ace. It's the first book in her Hainish cycle in over 25 years.
Historian Sutty Dass is sent to the planet Aka to study its culture. Unfortunately, in the time it has taken her to travel the light years to the planet, its society has changed. Aka is now ruled by the Corporation, a capitalist government based on principles picked up from reports of Earth.
The ancient culture of Aka has been pinned under the bootheel of the Corporation, which encourages - sometimes violently - everyone to be good consumer-producers. The old ways and stories have disappeared in the cities. Anyone caught practicing those customs is imprisoned, and if they survive the punishment, re-educated.
So far Sutty has been sheltered from the real Aka, fed the same propaganda over and over from Officials. But now she's been given a chance to travel outside the city, where she discovers the true nature of the people. But how can she report it without drawing the wrath of the Corporation down on the people who have trusted her with the Telling?
I have to admit that I haven't read much of the Hainish cycle, but that hardly mattered. From the first pages, the book began to draw me into this new world, setting up a web of mystery about the origins of the people of Aka before the rise of the Corporation.
I was a little disappointed in the follow-through, though. Somewhere near the middle, "The Telling" gets bogged down with a dump of information about the Aka. Rather than working it into the story, it seems to be presented more like Sutty's scientific report. Fortunately, Le Guin recovers for a solid ending.
More importantly, though, are the thoughts the book produced in me. Somewhere between classics like Ray Bradbury's "Fahrenheit 451" and George Orwell's "1984," the novel made me think about some of our technological advances. When you take a look at the lack of privacy under the Corporation, you begin to wonder a little about satellite systems that can pinpoint your vehicle anywhere in the country and other things that many people consider "conveniences."
"The Telling" also has some connections with unfortunate recent events, as Sutty's life has been altered by the terrorist attacks of an extremist religious group back on Earth. Le Guin doesn't dwell on these aspects of the book - which was originally published in hardcover a year ago - but some scenes are unsettlingly similar to the events of Sept. 11.
"The Telling" is a science fiction story, but like "Fahrenheit 451" and "1984" it also contains a cautionary tale. Perhaps we should listen.
Labels:
Book reviews,
Hainish Cycle,
Science Fiction,
Ursula K. LeGuin
Sunday, September 23, 2001
Review: "Grave Peril" by Jim Butcher
Harry Dresden, Chicago's only professional wizard-for-hire, is back on the case in Jim Butcher's newest novel "Grave Peril" (Roc).This time, something has all the ghosts in the city stirred up, and Harry and his sidekick Michael, a sword-wielding warrior for God, have their hands full trying to set things right.
As Harry investigates the Nightmare and the forces behind it, he discovers that it's personal. He uncovers an elaborate revenge plot against him, but who is behind it? Harry's made his share of supernatural enemies, and any one of them could be the culprit.
If it all sounds a bit absurd, well, it really is. But it's meant to be. Like its predecessors "Storm Front" and "Fool Moon," this book is a fun romp through the supernatural.
Harry Dresden has the attitude of a hard-boiled detective and dresses like a character from a Clint Eastwood Western. Instead of a six-shooter or a snub-nosed revolver, he guns down his enemies - all sorts of nasties from vampires to werewolves to ghosts - with a blasting rod or a quickly-scribbled spell circle.
His sidekick Michael wields a blessed sword, a gift from God. He's stalwart in his service to God and devoted to protecting the innocent. He's also not very happy with Harry's chosen profession, and takes every opportunity to try to convert him. But despite their differences - and the objections of Michael's wife - the pair work well together.
Throw in Harry's tabloid-reporter girlfriend who is always after the supernatural scoop and a police investigations unit that calls on Harry for his help but doesn't really believe in his powers, and you have the chaotic backdrop for an entertaining circus sideshow. And that's just what Butcher delivers.
"Grave Peril," and the "Dresden Files" in general, is a fast-paced mix of fantasy, horror and hard-boiled detective novel that's just as addictive as it is entertaining.
The third installment of the "Dresden Files" shows Butcher getting better and better. I can hardly wait for the next time Harry Dresden gets called to action.
Labels:
Book reviews,
Detective,
Dresden Files,
Fantasy,
Ghosts,
Jim Butcher,
Magic,
Urban Fantasy,
Vampires,
Weres
Sunday, September 16, 2001
Review: "Black House" by Stephen King and Peter Straub
It's been 17 years since the first time Stephen King and Peter Straub teamed up to write "The Talisman," one of my favorite books by either author. Now the dynamic duo of horror is back for a follow-up, "Black House" (Random House).
It's been a long time since Jack Sawyer last visited the Territories, and he's convinced himself that the fantastic place he explored as a 12-year-old is just a figment of an overactive imagination. He's since gone on to become a successful LAPD detective, and thanks to an inheritance from his mother, retire at the age of 35.
When he visited the rural Wisconsin town of French Landing on a case, Jack fell in love with the charm of smalltown life and decided to make it his new home.
For a while, Jack lives a dream life in the Wisconsin countryside. But it turns into a nightmare with the arrival of a serial killer dubbed the Fisherman by a sensationalistic writer at the local newspaper.
As the killer takes another child, the townspeople are turning on police chief Dale Gilbertson and his police force. Gilbertson tries to press Jack back into police work, but the real call to action comes from the Fisherman himself, who sends the admired detective a grisly calling card.
Dangling the latest abducted child Tyler Marshall as bait, the killer draws Jack into a game of cat-and-mouse that forces him to face the reality of the Territories and enter them again.
Though I loved "The Talisman," with its blending and blurring of the fantasy and horror genres, "Black House" began to alienate me from the very beginning. It starts by addressing the reader directly and telling the story in the present tense - two things that I find very annoying. Then the book meanders for the first 50 pages, introducing the scene and the cast of characters, but not really getting to the story.
After a half-hour of reading, I was determined not to like this book. Then, something strange happened. Beginning with the introduction of Fred Marshall, the book slipped into a rhythm. Soon, I was absorbed in the story, finding myself lost in the world of French Landing and the Territories.
Part of the reason is King's hallmark treatment of small town life. The bumbling Barney Fife-type police officer who truly wants to be a good cop, the small-time journalist who wants to make a name for himself and doesn't intend to let the facts get in the way, the town grapevine that twists and distorts information until its almost unrecognizable - all of these things, or others very like them, are familiar to small-town residents. The details add a flavor to the story that draws the reader's interest, while at the same time serving to ground the story in reality and make the supernatural elements all the more believable.
Thrown into that mix are some oddball characters - like blind radio announcer Henry Leyden who seems to have a deeper knowledge of things than he lets on, and the gang of college-educated bikers that also aren't quite what they appear. These characters present a bit of a mystery and pique the reader's interest, adding some spice to the tale.
Seventeen years of refining their art clearly shows as Straub and King flex their literary muscles a little more than in "The Talisman." In the end, some of the very things that I disliked about "Black House" at the beginning were the things that set it apart from their other work and make it one of the best books either author has produced in a while.
It's been a long wait, but for fans of King and Straub, it's worth it. "Black House" is the kind of book you can get lost in, only to look up at 5 a.m. and realize you only have a couple of hours to sleep - that is, if you can get to sleep after some of the scenes.
In the press material for the book, Straub says another collaboration with King is on the horizon, and he promises this one won't take another 17 years. Fans of the duo can only hope that's the case.
It's been a long time since Jack Sawyer last visited the Territories, and he's convinced himself that the fantastic place he explored as a 12-year-old is just a figment of an overactive imagination. He's since gone on to become a successful LAPD detective, and thanks to an inheritance from his mother, retire at the age of 35.
When he visited the rural Wisconsin town of French Landing on a case, Jack fell in love with the charm of smalltown life and decided to make it his new home.
For a while, Jack lives a dream life in the Wisconsin countryside. But it turns into a nightmare with the arrival of a serial killer dubbed the Fisherman by a sensationalistic writer at the local newspaper.
As the killer takes another child, the townspeople are turning on police chief Dale Gilbertson and his police force. Gilbertson tries to press Jack back into police work, but the real call to action comes from the Fisherman himself, who sends the admired detective a grisly calling card.
Dangling the latest abducted child Tyler Marshall as bait, the killer draws Jack into a game of cat-and-mouse that forces him to face the reality of the Territories and enter them again.
Though I loved "The Talisman," with its blending and blurring of the fantasy and horror genres, "Black House" began to alienate me from the very beginning. It starts by addressing the reader directly and telling the story in the present tense - two things that I find very annoying. Then the book meanders for the first 50 pages, introducing the scene and the cast of characters, but not really getting to the story.
After a half-hour of reading, I was determined not to like this book. Then, something strange happened. Beginning with the introduction of Fred Marshall, the book slipped into a rhythm. Soon, I was absorbed in the story, finding myself lost in the world of French Landing and the Territories.
Part of the reason is King's hallmark treatment of small town life. The bumbling Barney Fife-type police officer who truly wants to be a good cop, the small-time journalist who wants to make a name for himself and doesn't intend to let the facts get in the way, the town grapevine that twists and distorts information until its almost unrecognizable - all of these things, or others very like them, are familiar to small-town residents. The details add a flavor to the story that draws the reader's interest, while at the same time serving to ground the story in reality and make the supernatural elements all the more believable.
Thrown into that mix are some oddball characters - like blind radio announcer Henry Leyden who seems to have a deeper knowledge of things than he lets on, and the gang of college-educated bikers that also aren't quite what they appear. These characters present a bit of a mystery and pique the reader's interest, adding some spice to the tale.
Seventeen years of refining their art clearly shows as Straub and King flex their literary muscles a little more than in "The Talisman." In the end, some of the very things that I disliked about "Black House" at the beginning were the things that set it apart from their other work and make it one of the best books either author has produced in a while.
It's been a long wait, but for fans of King and Straub, it's worth it. "Black House" is the kind of book you can get lost in, only to look up at 5 a.m. and realize you only have a couple of hours to sleep - that is, if you can get to sleep after some of the scenes.
In the press material for the book, Straub says another collaboration with King is on the horizon, and he promises this one won't take another 17 years. Fans of the duo can only hope that's the case.
Labels:
Book reviews,
Detective,
Horror,
Magic,
Peter Straub,
Stephen King
Friday, September 07, 2001
Review: "Kushiel's Dart" by Jacqueline Carey
In the world of fantasy, truly daring books have a tendency to take a backseat to the safer Tolkien knock-offs. It's rare to see a risky novel and even rarer to see one from a new author. With "Kushiel's Dart" (Tor), Jacqueline Carey breaks the mold and takes some chances. In doing so, she's produced one of the best first novels to come out of the genre in quite a while.
Phedre is born to a courtesan of the Night Court who was married without the court's approval. To make matters more difficult, she's also been labeled with an ill-luck name, one that will prove prophetic.
While she bears the beauty of the D'Angeline courtesans, she is shunned by the Night Court for what they perceive to be an imperfection - a tiny mote of red in her left eye. Anafiel Delaunay recognizes the "deformity" as Kushiel's Dart - the sign of one marked by the gods, an anguissette.
Delaunay immediately purchases Phedre's marque from the Night Court and begins to train her in a new talent, the art of espionage. She soon finds herself enmeshed in a web of intrigue as she reports the secrets of her patrons, shared in moments of passion, to Delaunay.
Soon, things are looking bright for Phedre, but not for long. Just as the marquist is about to complete the design that will set her free, she learns that Delaunay's house has been attacked and everyone murdered.
When she tries to relay a final message to his allies, Phedre is captured. Branded a murderer in her homeland and sold into slavery to a tribe of the brutal and warlike Skaldi, she learns of a plot to usurp the throne of the D'Angelines. It's up to her, a disgraced Cassiline warrior priest and a disinherited Tsingani prophet to save the D'Angelines and clear her name.
The risky and risque themes aside, "Kushiel's Dart" is an exceptionally good story. Carey deftly weaves a tale of espionage that has a little bit of everything - fantasy, mystery, adventure and romance. The language of the book is beautiful, and the names of places and characters seem to fit perfectly.
The characters themselves are complex and easy for the reader to like. Even though Phedre's thought process seems unfathomable at times, I still found it hard not to identify with her and root for her. Likewise, the warrior priest Joscelin's struggle to choose between his vows and his devotion to Phedre is something that most readers will connect with in one way or another.
There's also a historical aspect to the novel. All of the races that populate Carey's Rennaissance-like world are based on cultures from our own. The approach makes for a more believable mix of people and a more realistic setting. In many ways, her world-building skills remind me of Guy Gavriel Kay, one of the giants of historical fantasy.
Of necessity, "Kushiel's Dart" is R-rated; Phedre is, after all, a courtesan - and one with a strange gift as well. Carey does include a few graphic scenes, but only those that are telling to the story. She walks a fine line, but manages not to cross it. If there's no nugget of knowledge to be gained from the scene, Carey usually passes on it. Still, some readers may be offended.
If you approach it with an open mind, though, you'll find a great debut from a very promising writer.
Phedre is born to a courtesan of the Night Court who was married without the court's approval. To make matters more difficult, she's also been labeled with an ill-luck name, one that will prove prophetic.
While she bears the beauty of the D'Angeline courtesans, she is shunned by the Night Court for what they perceive to be an imperfection - a tiny mote of red in her left eye. Anafiel Delaunay recognizes the "deformity" as Kushiel's Dart - the sign of one marked by the gods, an anguissette.
Delaunay immediately purchases Phedre's marque from the Night Court and begins to train her in a new talent, the art of espionage. She soon finds herself enmeshed in a web of intrigue as she reports the secrets of her patrons, shared in moments of passion, to Delaunay.
Soon, things are looking bright for Phedre, but not for long. Just as the marquist is about to complete the design that will set her free, she learns that Delaunay's house has been attacked and everyone murdered.
When she tries to relay a final message to his allies, Phedre is captured. Branded a murderer in her homeland and sold into slavery to a tribe of the brutal and warlike Skaldi, she learns of a plot to usurp the throne of the D'Angelines. It's up to her, a disgraced Cassiline warrior priest and a disinherited Tsingani prophet to save the D'Angelines and clear her name.
The risky and risque themes aside, "Kushiel's Dart" is an exceptionally good story. Carey deftly weaves a tale of espionage that has a little bit of everything - fantasy, mystery, adventure and romance. The language of the book is beautiful, and the names of places and characters seem to fit perfectly.
The characters themselves are complex and easy for the reader to like. Even though Phedre's thought process seems unfathomable at times, I still found it hard not to identify with her and root for her. Likewise, the warrior priest Joscelin's struggle to choose between his vows and his devotion to Phedre is something that most readers will connect with in one way or another.
There's also a historical aspect to the novel. All of the races that populate Carey's Rennaissance-like world are based on cultures from our own. The approach makes for a more believable mix of people and a more realistic setting. In many ways, her world-building skills remind me of Guy Gavriel Kay, one of the giants of historical fantasy.
Of necessity, "Kushiel's Dart" is R-rated; Phedre is, after all, a courtesan - and one with a strange gift as well. Carey does include a few graphic scenes, but only those that are telling to the story. She walks a fine line, but manages not to cross it. If there's no nugget of knowledge to be gained from the scene, Carey usually passes on it. Still, some readers may be offended.
If you approach it with an open mind, though, you'll find a great debut from a very promising writer.
Sunday, September 02, 2001
Review: "Ravenheart" by David Gemmell
David Gemmell may be the best writer you've never heard of.
The British fantasy writer has made a name for himself in his native Europe, but he's only recently found a measure of success in the United States.
In his newest book, "Ravenheart" (Del Rey), Gemmell returns to the world of the Rigante for a third tale. Set in Gemmell's version of 17th century Britain, the book weaves the story of Jaim Grymauch, a hero of the outlawed Rigante clan, and his young protégé Kaelin Ring.
For years, the Varlish have subjugated the highlanders, but recently things have become worse. Since his wife had a tryst with Kaelin's father, the Moidart has become even more vicious toward the clans. Even the Moidart's own son is disturbed by the Varlish leader's actions, but no one has the nerve to stand up to the man who has a penchant for hangings.
Things soon begin to go badly for the Varlish. A young girl is raped and murdered because she openly associates with a young clansman - namely Kaelin Ring. Certain that Varlish justice won't punish the murderers, Kaelin tracks them down and delivers his own brand of justice. That sets off a chain of events that sends Kaelin fleeing into the northern mountains and escalates tensions between the two races. It takes only a few more Varlish acts to push those tensions to the breaking point.
One of the most unique facets of Gemmell's work is his approach to series fiction. He understands something about true heroes that other writers often miss - that a hero is not a superhuman figure who has adventure after adventure, but rather an ordinary person who reacts extraordinarily when there is a need. Though the books of his series are set in the same world, they tell the story of a hero in a volume or two and then move forward, often skipping generations between books to get to the next time of crisis and the rise of the next hero.
Gemmell also understands the breathless adventure that is at the heart of the fantasy genre. His novels are rousing tales of heroism, honor and legend with few wasted words. Events move quickly, keeping the reader engrossed in the action.
I discovered Gemmell several years ago and have since mowed through most of his 25 books. So far I haven't been disappointed by any of them. "Ravenheart" continues the trend with characters and a story that grabbed me from the very beginning and held me spellbound until the last word. It manages to pack a punch and at the same time whet your appetite for what is to come with the Rigante.
The British fantasy writer has made a name for himself in his native Europe, but he's only recently found a measure of success in the United States.
In his newest book, "Ravenheart" (Del Rey), Gemmell returns to the world of the Rigante for a third tale. Set in Gemmell's version of 17th century Britain, the book weaves the story of Jaim Grymauch, a hero of the outlawed Rigante clan, and his young protégé Kaelin Ring.
For years, the Varlish have subjugated the highlanders, but recently things have become worse. Since his wife had a tryst with Kaelin's father, the Moidart has become even more vicious toward the clans. Even the Moidart's own son is disturbed by the Varlish leader's actions, but no one has the nerve to stand up to the man who has a penchant for hangings.
Things soon begin to go badly for the Varlish. A young girl is raped and murdered because she openly associates with a young clansman - namely Kaelin Ring. Certain that Varlish justice won't punish the murderers, Kaelin tracks them down and delivers his own brand of justice. That sets off a chain of events that sends Kaelin fleeing into the northern mountains and escalates tensions between the two races. It takes only a few more Varlish acts to push those tensions to the breaking point.
One of the most unique facets of Gemmell's work is his approach to series fiction. He understands something about true heroes that other writers often miss - that a hero is not a superhuman figure who has adventure after adventure, but rather an ordinary person who reacts extraordinarily when there is a need. Though the books of his series are set in the same world, they tell the story of a hero in a volume or two and then move forward, often skipping generations between books to get to the next time of crisis and the rise of the next hero.
Gemmell also understands the breathless adventure that is at the heart of the fantasy genre. His novels are rousing tales of heroism, honor and legend with few wasted words. Events move quickly, keeping the reader engrossed in the action.
I discovered Gemmell several years ago and have since mowed through most of his 25 books. So far I haven't been disappointed by any of them. "Ravenheart" continues the trend with characters and a story that grabbed me from the very beginning and held me spellbound until the last word. It manages to pack a punch and at the same time whet your appetite for what is to come with the Rigante.
Labels:
Book reviews,
David Gemmell,
Fantasy,
Rigante
Sunday, August 26, 2001
Review: "American Gods" by Neil Gaiman
A storm is coming, and its name is Neil Gaiman.
Acclaimed for his work on the classic "Sandman" comic, Gaiman has since turned his attention to novels - and he just keeps getting better.
"American Gods" (William Morrow) is easily his most ambitious book so far, and it firmly establishes him as one of the best fantasists in the business.
Shadow is a man that made a mistake - one he's spent three years paying for. As his parole hearing approaches, Shadow wants only to put the experience behind him, to return to his wife and his old life. But those dreams are shattered when he's released a few days early - to attend his wife's funeral.
On his way home, he meets a man named Wednesday who offers him a job as a bodyguard. His mysterious employer soon reveals himself as Odin, the All-Father of the Norse pantheon, and he begins to lay out Shadow's part in the coming war between the new gods of technology and the old gods who came to America with the first settlers.
Shadow's journey will take him to every corner of the country and some places that perhaps mortals shouldn't tread.
"American Gods" is a bit darker and grittier than any of Gaiman's previous novels, and it's definitely the most far-reaching. The book tackles some serious social issues as it entertains, making some pointed statements about spirituality and morality in America.
At the same time, Gaiman manages to address those issues without being heavy-handed or judgmental. For the most part, he leaves the reader to draw his own conclusions as he concentrates on spinning a gripping tale of adventure.
While perhaps a bit more serious than his other novels, "American Gods" still has a flair that's uniquely Gaiman. It's filled with a colorful cast of over-the-top characters, and the whole story has a fairy-tale feel to it. That's what Gaiman does best, and he's in top form here.
Another interesting aspect of "American Gods" is Gaiman's interpretation of the "old gods." He takes the reader's vague concept of mythological gods and turns them into believable characters that the reader can identify with. He also sprinkles legendary figures from King Arthur to Johnny Appleseed in cameos throughout the book.
"American Gods" shows Neil Gaiman stretching his creative muscles and the results are fantastic, delivering a solid story now and a great promise for the future.
Acclaimed for his work on the classic "Sandman" comic, Gaiman has since turned his attention to novels - and he just keeps getting better.
"American Gods" (William Morrow) is easily his most ambitious book so far, and it firmly establishes him as one of the best fantasists in the business.
Shadow is a man that made a mistake - one he's spent three years paying for. As his parole hearing approaches, Shadow wants only to put the experience behind him, to return to his wife and his old life. But those dreams are shattered when he's released a few days early - to attend his wife's funeral.
On his way home, he meets a man named Wednesday who offers him a job as a bodyguard. His mysterious employer soon reveals himself as Odin, the All-Father of the Norse pantheon, and he begins to lay out Shadow's part in the coming war between the new gods of technology and the old gods who came to America with the first settlers.
Shadow's journey will take him to every corner of the country and some places that perhaps mortals shouldn't tread.
"American Gods" is a bit darker and grittier than any of Gaiman's previous novels, and it's definitely the most far-reaching. The book tackles some serious social issues as it entertains, making some pointed statements about spirituality and morality in America.
At the same time, Gaiman manages to address those issues without being heavy-handed or judgmental. For the most part, he leaves the reader to draw his own conclusions as he concentrates on spinning a gripping tale of adventure.
While perhaps a bit more serious than his other novels, "American Gods" still has a flair that's uniquely Gaiman. It's filled with a colorful cast of over-the-top characters, and the whole story has a fairy-tale feel to it. That's what Gaiman does best, and he's in top form here.
Another interesting aspect of "American Gods" is Gaiman's interpretation of the "old gods." He takes the reader's vague concept of mythological gods and turns them into believable characters that the reader can identify with. He also sprinkles legendary figures from King Arthur to Johnny Appleseed in cameos throughout the book.
"American Gods" shows Neil Gaiman stretching his creative muscles and the results are fantastic, delivering a solid story now and a great promise for the future.
Labels:
Book reviews,
Fantasy,
Magic,
Neil Gaiman,
Norse mythology,
Urban Fantasy
Sunday, August 12, 2001
Review: "The Hobbit: An Illustrated Edition of the Fantasy Classic" by J.R.R. Tolkien, et al
With the first movie in "The Lord of the Rings" trilogy due out in December, the rush is on. People will probably get sick of seeing the name J.R.R. Tolkien under my byline between now and then, but it's a subject near and dear to me.
One of the first entries in the Tolkien bonanza is "The Hobbit: An Illustrated Edition of the Fantasy Classic" from Del Rey. The adaptation, in graphic novel format, is illustrated by David Wenzel and adapted by Charles Dixon and Sean Deming.
I'm always a little leary of any adaptation of Tolkien. His work has been abused quite often, and it always leaves me furious. I once saw a stage production of "The Hobbit" in which Bilbo Baggins struck down the dragon Smaug with his short sword Sting, something that seems ridiculous to any devoted Tolkien-ite. And I don't have to tell any fan of "The Lord of the Rings" about the disastrous cartoon adaptations of the books.
Every now and then, I get a pleasant surprise, though. Wenzel, Dixon and Deming follow Tolkien's vision closely, while adding an appealing visual dimension to the story.
The first thing I noticed about this book was the gorgeous cover by Donato Giancola. His rendering of Gandalf shows the imperious wizard I imagined on first reading "The Hobbit." His vision of Bilbo is one of the more realistic I've seen - even more so than the slightly bulbous-nosed rendering of the hobbit inside.
But that's not to take anything away from Wenzel's artwork. Wenzel strikes a delicate balance between classic comic book art and the more somber works of artists known for their interpretations of Tolkien's world, like Alan Lee and John Howe.
More impressively, though, Wenzel does something that's very tough - and that is to draw characters that are recognizable from the image in the reader's mind. While the Bilbo, Gandalf and Thorin Oakenshield of my mind aren't exactly the ones that Wenzel put on paper, they're close.
By the very nature of the graphic novel format, though, there are weaknesses in this offering. One thing that makes Tolkien's work so appealing is the language - not just the language of the narrative, but the songs and legends as well. This book gives the reader snippets of some of the more important songs, but most of that is lost.
The book also seems a little rushed. Again, that's probably due to the format. The graphic novel calls for near-constant action, otherwise the art component would get a little boring. "The Hobbit" loses a little of its charm in the transition, but it keeps enough of it to satisfy Tolkien fans.
All in all, the strengths of this adaptation far outweigh the weaknesses. It will be a welcome addition to any Tolkien fan's collection.
One of the first entries in the Tolkien bonanza is "The Hobbit: An Illustrated Edition of the Fantasy Classic" from Del Rey. The adaptation, in graphic novel format, is illustrated by David Wenzel and adapted by Charles Dixon and Sean Deming.
I'm always a little leary of any adaptation of Tolkien. His work has been abused quite often, and it always leaves me furious. I once saw a stage production of "The Hobbit" in which Bilbo Baggins struck down the dragon Smaug with his short sword Sting, something that seems ridiculous to any devoted Tolkien-ite. And I don't have to tell any fan of "The Lord of the Rings" about the disastrous cartoon adaptations of the books.
Every now and then, I get a pleasant surprise, though. Wenzel, Dixon and Deming follow Tolkien's vision closely, while adding an appealing visual dimension to the story.
The first thing I noticed about this book was the gorgeous cover by Donato Giancola. His rendering of Gandalf shows the imperious wizard I imagined on first reading "The Hobbit." His vision of Bilbo is one of the more realistic I've seen - even more so than the slightly bulbous-nosed rendering of the hobbit inside.
But that's not to take anything away from Wenzel's artwork. Wenzel strikes a delicate balance between classic comic book art and the more somber works of artists known for their interpretations of Tolkien's world, like Alan Lee and John Howe.
More impressively, though, Wenzel does something that's very tough - and that is to draw characters that are recognizable from the image in the reader's mind. While the Bilbo, Gandalf and Thorin Oakenshield of my mind aren't exactly the ones that Wenzel put on paper, they're close.
By the very nature of the graphic novel format, though, there are weaknesses in this offering. One thing that makes Tolkien's work so appealing is the language - not just the language of the narrative, but the songs and legends as well. This book gives the reader snippets of some of the more important songs, but most of that is lost.
The book also seems a little rushed. Again, that's probably due to the format. The graphic novel calls for near-constant action, otherwise the art component would get a little boring. "The Hobbit" loses a little of its charm in the transition, but it keeps enough of it to satisfy Tolkien fans.
All in all, the strengths of this adaptation far outweigh the weaknesses. It will be a welcome addition to any Tolkien fan's collection.
Labels:
Book reviews,
Charles Dixon,
Comics,
David Wenzel,
Fantasy,
J.R.R. Tolkien,
Magic,
Sean Denning,
YA
Sunday, August 05, 2001
Review: "Windhaven" by George R.R. Martin and Lisa Tuttle
During the last few years, George R.R. Martin has become one of the most recognized names in fantasy with his "Song of Ice and Fire" series, which has garnered several awards and a spot on the best seller list. Lisa Tuttle's most recent novel, "The Pillow Friend," won some of the top honors in the speculative genres - including the Locus Poll Award and the Bram Stoker Award.
But both writers have been around - and winning awards - for quite a while. Back in 1981, the duo teamed up for a novel called "Windhaven." For the book's 20th anniversary, Bantam Spectra has re-released it in a new hardcover edition.
Windhaven is a world of islands, wracked by violent storms which make ocean travel dangerous and at times impossible. The star sailors, who originally colonized the world, brought with them a metal cloth that they learned how to fashion into wings that allowed them to ride the storm's fierce winds.
Since that time, the flyers have become revered members of society, a caste the equal of the ruling Landsmen and far above the land-bound. Tradition dictates that the wings be passed down to a flyer's firstborn child when that child comes of age.
That's all about to change, though. Maris of Lesser Amberly is a land-bound child that dreams of the skies. She's adopted by the flyer Russ and trained to soar on the winds. But then her adoptive father has a son. By tradition, the wings must go to that son, but Maris' step-brother Coll has no desire to fly. Together, they challenge the age-old customs of flyer society and win. But that's where the real problems begin.
Fans of Martin who are expecting something like "Song of Ice and Fire" will be disappointed. It was written long before the current series and at a time when his focus was on science fiction rather than fantasy. On the other hand, fans who approach it with an open mind will find a lot to like.
The most intriguing aspect of "Windhaven" is the layout of the book. At first, I was a little disappointed that what I expected to be the main conflicts - the challenging of tradition and the struggle for acceptance - were seemingly resolved early in the book. But, like Maris, this novel also challenges traditional ideas.
Rather than one continuous story with a beginning, middle and end, "Windhaven" is more like a collection of short stories that reflect the pivotal moments in the life of someone who has had a great impact on her society. At first it may seem a little disjointed and choppy, but viewed as a collection of scenes, it becomes a powerful tale of change and the consequences of that change.
Some online fans of Martin have been critical of the book because it's unlike his more recent work. I disagree. There are numerous similarities between this book and his newer works, especially in the characters. Maris is a great deal like Arya in her strength and determination, and I have to believe that perhaps Val One-Wing was a forerunner to the Imp - a character who is exceptionally unlikeable - but somehow the reader ends up pulling for him.
If you can approach this book without preconceived notions of what it should be like, it will make an enjoyable interlude during the wait for the next volume of "Song of Ice and Fire."
But both writers have been around - and winning awards - for quite a while. Back in 1981, the duo teamed up for a novel called "Windhaven." For the book's 20th anniversary, Bantam Spectra has re-released it in a new hardcover edition.
Windhaven is a world of islands, wracked by violent storms which make ocean travel dangerous and at times impossible. The star sailors, who originally colonized the world, brought with them a metal cloth that they learned how to fashion into wings that allowed them to ride the storm's fierce winds.
Since that time, the flyers have become revered members of society, a caste the equal of the ruling Landsmen and far above the land-bound. Tradition dictates that the wings be passed down to a flyer's firstborn child when that child comes of age.
That's all about to change, though. Maris of Lesser Amberly is a land-bound child that dreams of the skies. She's adopted by the flyer Russ and trained to soar on the winds. But then her adoptive father has a son. By tradition, the wings must go to that son, but Maris' step-brother Coll has no desire to fly. Together, they challenge the age-old customs of flyer society and win. But that's where the real problems begin.
Fans of Martin who are expecting something like "Song of Ice and Fire" will be disappointed. It was written long before the current series and at a time when his focus was on science fiction rather than fantasy. On the other hand, fans who approach it with an open mind will find a lot to like.
The most intriguing aspect of "Windhaven" is the layout of the book. At first, I was a little disappointed that what I expected to be the main conflicts - the challenging of tradition and the struggle for acceptance - were seemingly resolved early in the book. But, like Maris, this novel also challenges traditional ideas.
Rather than one continuous story with a beginning, middle and end, "Windhaven" is more like a collection of short stories that reflect the pivotal moments in the life of someone who has had a great impact on her society. At first it may seem a little disjointed and choppy, but viewed as a collection of scenes, it becomes a powerful tale of change and the consequences of that change.
Some online fans of Martin have been critical of the book because it's unlike his more recent work. I disagree. There are numerous similarities between this book and his newer works, especially in the characters. Maris is a great deal like Arya in her strength and determination, and I have to believe that perhaps Val One-Wing was a forerunner to the Imp - a character who is exceptionally unlikeable - but somehow the reader ends up pulling for him.
If you can approach this book without preconceived notions of what it should be like, it will make an enjoyable interlude during the wait for the next volume of "Song of Ice and Fire."
Labels:
Book reviews,
Fantasy,
George R.R. Martin,
Lisa Tuttle
Thursday, August 02, 2001
Stan Lee I'm not, but I keep trying
I've always been a fan of comics. As a kid, I can remember wanting to go to the grocery store every time my grandparents went, because I knew I could talk them into sparing 50 cents for the latest issue of "The Lost World of the Warlord," "The Incredible Hulk" or "The Uncanny X-Men" - and every now and then I even talked them into a little more for "The Savage Sword of Conan."
I remember going into the store with my grandparents or my mom and going directly to the magazine rack, where I'd look at comics while they shopped. I'd always pick a few that I'd ask for. Sometimes they'd come home with me, sometimes not. I had much more luck with my grandparents than my mom.
Most of those comics are, unfortunately, gone. Unlike the neatly-packed and well-organized boxes of plastic-bagged comics I have now, I didn't think of them as collectibles. I read them several times and then they were discarded - usually stained and torn, and occasionally colored on.
Still, I was always fascinated by the artwork and the idea of these brightly-costumed, muscular heroes who used their superpowers to save the world.
To be completely honest, I'm pretty sure I dreamed of growing up to become one of them, no matter how unrealistic. I think I always expected my mutant powers to develop in my teen years - and, in truth, I'm still waiting. The only one I've noticed so far is the uncanny ability to make everything I touch go haywire - not very useful.
Comics have changed a lot since the days when I could get my weekly fix for 50 cents or less. Back then, they were made cheaply and intended to be disposable entertainment for kids just like me at the comic stand in the grocery store. Now, many of them are better packaged with stiff covers and printed on slick pages - built to last for collectors. There's also a downside to that, though. All of the few titles I still collect cost over $2 per issue - an amount of money that would have seemed like a small fortune to me in those days.
The change in price also makes me wonder how many kids today will grow up with comics the way I did. I don't know if many grandparents will be as willing to drop $2-3 on a comic book. Then again, as far as I know, a lot of grocery stores don't even sell comics anymore. The grocery store or drug store comic book rack where I spent so many hours as a kid is perhaps becoming a thing of the past.
My fascination with comic art hasn't disappeared, though. I've even gone so far as to attempt to create my own comic book a few times. The first attempt, I believe, was in junior high. I came up with a character I named Vigilante.
Even then, I knew my weaknesses when it came to art. Vigilante's torso was built like a WWF wrestler, but he wore a mask that covered his face, eliminating the need for me to give him one. His hands, too, were always balled into fists and always rested on his hips. It didn't take me long to realize that, since this was the only pose I could draw well, an entire comic would be pretty boring.
I tried again in high school. This time I would be the writer, while a friend of mine - and a pretty good artist - would do the artwork. This one had a chance, but it never quite materialized.
Recently I decided to give it another shot, when I received "How to Draw Those Bodacious Bad Babes of Comics" by Frank McLaughlin and Mike Gold.
First, let me say that you need to read the book all the way through before attempting the exercises. It's a little inconsistent in that some of the early exercises include facial features and hands before the writers have discussed them. The reader will be a little lost if he hasn't read ahead.
Despite any confusion that might cause, the book has some solid tips and puts the artists' techniques in simple language. They made it sound so easy that I had to pull out my sketchbook and give one of the exercises a shot.
I don't think Stan Lee will be giving me a call to launch his next comic. But it was one of the better drawings I've done. Of course, this was drawn from an exercise, so I had a finished reference point to look at. It was much less difficult than drawing a character out of my imagination, which I haven't worked up the confidence to try yet.
I still have the same weaknesses. I thank McLaughlin and Gold for putting a mask on the character in this exercise, or it would have been a complete disaster. As it is, the face still could use a lot of work. And I won't even talk about the hands, which are closer to talons. Hmm ... every superhero has to have an Achilles' heel, though. Maybe hers is arthritis.
"How to Draw Those Bodacious Bad Babes of Comics" does have a good examination of facial features and hands, but it was hard for me to apply the exercises to my own drawing. As much as I like to draw, I guess I've just got to face the fact that's not where my talents lie.
The book did help my figure drawing a little, but that's always been my strong point. Still, it was an enjoyable read that offered a good overview and some interesting insights into drawing female comic characters, both good and evil.
It's not quite as in-depth as some other books on the subject of comic art, but it's a solid starting point - especially for someone who just wants to draw for the enjoyment of it.
For now, I guess I'll content myself with reading comics and appreciating the artwork of people who know what they're doing. But when those mutant powers finally reveal themselves, who knows?
I remember going into the store with my grandparents or my mom and going directly to the magazine rack, where I'd look at comics while they shopped. I'd always pick a few that I'd ask for. Sometimes they'd come home with me, sometimes not. I had much more luck with my grandparents than my mom.
Most of those comics are, unfortunately, gone. Unlike the neatly-packed and well-organized boxes of plastic-bagged comics I have now, I didn't think of them as collectibles. I read them several times and then they were discarded - usually stained and torn, and occasionally colored on.
Still, I was always fascinated by the artwork and the idea of these brightly-costumed, muscular heroes who used their superpowers to save the world.
To be completely honest, I'm pretty sure I dreamed of growing up to become one of them, no matter how unrealistic. I think I always expected my mutant powers to develop in my teen years - and, in truth, I'm still waiting. The only one I've noticed so far is the uncanny ability to make everything I touch go haywire - not very useful.
Comics have changed a lot since the days when I could get my weekly fix for 50 cents or less. Back then, they were made cheaply and intended to be disposable entertainment for kids just like me at the comic stand in the grocery store. Now, many of them are better packaged with stiff covers and printed on slick pages - built to last for collectors. There's also a downside to that, though. All of the few titles I still collect cost over $2 per issue - an amount of money that would have seemed like a small fortune to me in those days.
The change in price also makes me wonder how many kids today will grow up with comics the way I did. I don't know if many grandparents will be as willing to drop $2-3 on a comic book. Then again, as far as I know, a lot of grocery stores don't even sell comics anymore. The grocery store or drug store comic book rack where I spent so many hours as a kid is perhaps becoming a thing of the past.
My fascination with comic art hasn't disappeared, though. I've even gone so far as to attempt to create my own comic book a few times. The first attempt, I believe, was in junior high. I came up with a character I named Vigilante.
Even then, I knew my weaknesses when it came to art. Vigilante's torso was built like a WWF wrestler, but he wore a mask that covered his face, eliminating the need for me to give him one. His hands, too, were always balled into fists and always rested on his hips. It didn't take me long to realize that, since this was the only pose I could draw well, an entire comic would be pretty boring.
I tried again in high school. This time I would be the writer, while a friend of mine - and a pretty good artist - would do the artwork. This one had a chance, but it never quite materialized.
Recently I decided to give it another shot, when I received "How to Draw Those Bodacious Bad Babes of Comics" by Frank McLaughlin and Mike Gold.
First, let me say that you need to read the book all the way through before attempting the exercises. It's a little inconsistent in that some of the early exercises include facial features and hands before the writers have discussed them. The reader will be a little lost if he hasn't read ahead.
Despite any confusion that might cause, the book has some solid tips and puts the artists' techniques in simple language. They made it sound so easy that I had to pull out my sketchbook and give one of the exercises a shot.
I don't think Stan Lee will be giving me a call to launch his next comic. But it was one of the better drawings I've done. Of course, this was drawn from an exercise, so I had a finished reference point to look at. It was much less difficult than drawing a character out of my imagination, which I haven't worked up the confidence to try yet.
I still have the same weaknesses. I thank McLaughlin and Gold for putting a mask on the character in this exercise, or it would have been a complete disaster. As it is, the face still could use a lot of work. And I won't even talk about the hands, which are closer to talons. Hmm ... every superhero has to have an Achilles' heel, though. Maybe hers is arthritis.
"How to Draw Those Bodacious Bad Babes of Comics" does have a good examination of facial features and hands, but it was hard for me to apply the exercises to my own drawing. As much as I like to draw, I guess I've just got to face the fact that's not where my talents lie.
The book did help my figure drawing a little, but that's always been my strong point. Still, it was an enjoyable read that offered a good overview and some interesting insights into drawing female comic characters, both good and evil.
It's not quite as in-depth as some other books on the subject of comic art, but it's a solid starting point - especially for someone who just wants to draw for the enjoyment of it.
For now, I guess I'll content myself with reading comics and appreciating the artwork of people who know what they're doing. But when those mutant powers finally reveal themselves, who knows?
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