Showing posts with label Forgotten Realms. Show all posts
Showing posts with label Forgotten Realms. Show all posts

Friday, September 19, 2014

Legend of Drizzt: "The Third Level," read by Greg Grunberg

I hit the first bump on my audiobook journey with the third tale of this collection, “The Third Level,” read by Greg Grunberg of Heroes and Alias.

The story focuses on one of Drizzt Do’Urden’s arch-enemies, the thief and assassin Artemis Entreri. “The Third Level” tells of Entreri’s early years in Calimport and his meteoric rise from a teenage street thug in a poor neighborhood to a lieutenant in Pasha Basadoni’s thieves guild.

The story establishes the cunning and commitment of the young Entreri, and gives us a few glimpses of both the life that led him down this path and the ruthless man that he will one day become.

I always liked Entreri, as his mind seemed just as sharp as his blades, and I looked forward to the times when he locked horns with Drizzt because they always made for some magnificent combat scenes – one of R.A. Salvatore’s greatest strengths.

Friday, August 29, 2014

The Legend of Drizzt: "Dark Mirror," read by Dan Harmon

My journey into audiobooks continues with the second tale of The Legend of Drizzt, "Dark Mirror," as read by Dan Harmon.

After he was absent from the first story, this second tale of the collection focuses on R.A. Salvatore's famed dark elf.

Drizzt is out of Mithral Hall on a journey to visit the lady of Silverymoon when he comes across the tracks of a band of ogres hauling human prisoners.

Drizzt begins to track the monsters only to encounter the men from a local village, ill-prepared to face their foes, but determined to get their families back. Among those men, though, is a brash leader by the name of Rico, who talks of teaching the ogres a lesson even as Drizzt urges the men to let him steal their prisoners away without a fight.

Wednesday, August 20, 2014

The Legend of Drizzt: "The First Notch," read by Felicia Day

R.A. Salvatore’s Drizzt Do’Urden stories were once among my favorites, but I really haven’t thought about them in about a decade. The last few I read seemed to be really losing steam, and I drifted away.

It’s funny that, of all things, it would be Ice-T that would bring me back around to Salvatore and Drizzt. A few months ago a blog post from the rapper/actor got some attention online with him cracking wise about being hired to read a Dungeons and Dragons book and the issues he encountered. We didn’t know at the time that it was for the audiobook version of “The Legend of Drizzt,” a collection of Salvatore’s short stories about his drow hero. 

I’ll be honest. I’ve only tried an audiobook once before and didn’t really care for it. One of the joys of reading a book for me is, well, reading. But once upon a time I felt the same way about e-books, and now I read about four or five e-books for every physical book. So, who knows?

Sunday, June 13, 2004

Review: "Time of the Twins" by Margaret Weis and Tracy Hickman; "Homeland" by R.A. Salvatore

It's always nice to take a walk down memory lane, and I got that opportunity thanks to a couple of recent releases of hardcover editions of some of my favorite books from junior high and high school.

"Time of the Twins" by Margaret Weis and Tracy Hickman ($24.95, Wizards of the Coast) and "Homeland" by R.A. Salvatore ($25.95, Wizards of the Coast) took me back to days when Dungeons & Dragons was as much a part of my life as friends and schoolwork. It's the first offering of both books in a stand-alone hardcover edition, and a cool opportunity for collectors.

If you had asked me when "Time of the Twins" came out, Weis and Hickman would have ranked just below Edgar Allan Poe and J.R.R. Tolkien on my list of favorites. While that's no longer the case, the main character in the book, the wizard Raistlin Majere, still ranks as one of my favorites.

This second Dragonlance trilogy, "Legends," offered a much darker tale than the original "Chronicles" trilogy. Raistlin, now a black-robed mage, has taken over the cursed Tower of High Sorcery in Palanthas. He's grown more and more powerful and slipped farther into darkness. Raistlin has hatched a plan to enter the Abyss and challenge the gods themselves.

The only person that can stop him is his loyal brother Caramon, who he's tossed aside. To ease the pain of his twin's scorn, the once-proud warrior has retreated into the bottle and become fat and lazy. Caramon combines his efforts with the seemingly ever-present kender Tasslehoff to try to reign in his brother's lust for power.

In "Homeland," readers first learn the origins of Salvatore's drow hero Drizzt Do'Urden. "Homeland" delves into the twisted society of the drow by showing Drizzt in the drow home city of Menzoberranzan. Sickened by the cruelty of his kinsmen, Drizzt rebels against the matron mother of House Do'Urden, and will, in the next two books of the series, make his way alone through the caverns of the Underdark and eventually to the surface world.

"Time of the Twins" and "Homeland" have more than a few things in common. They're both the opening book of a second series about familiar heroes, and they're both much better than the original tales of those heroes. The reason is that they break with the normal D&D storyline, where a ragtag group of "unlikely heroes" are thrown together in a quest for some object of power to save the world. Reading Weis and Hickman's "Chronicles" trilogy and Salvatore's "Icewind Dale" trilogy is fun, but you can almost hear the dice clicking in the background in those stories.

These books - particularly "Homeland" - focus more on the individual and take a deeper look at the inner workings of their characters. These stories are more about the people than the quest.

Besides that, they look very good on your bookshelf, if you're a fan. The new packaging for "Homeland" is gorgeous, but I do have a few quibbles with the artwork for "Time of the Twins." I loved the original Larry Elmore artwork for this book - in fact, it's one of my favorite book covers ever. Wizards of the Coast opted to go with newer artwork by Matthew Stawicki, which appeared on the recent paperback editions. It's nice work, but I would have preferred the original art. I guess it's because I grew up looking at the Elmore cover.

Still, this package, which matches Weis and Hickman's recent "War of Souls" trilogy and the hardcover re-releases of the "Chronicles" trilogy, is still a worthy addition to my library.

While my days of living in the D&D worlds are long past, I still enjoy an occasional visit, and these classic tales from those worlds fit the bill perfectly.

Sunday, February 15, 2004

Review: "The Lone Drow" by R.A. Salvatore

If my count is correct, "The Lone Drow" is R.A. Salvatore's 17th book about the dark elf Drizzt Do'Urden, and it brings the unlikely hero full circle, to where his journey began.

For the first time in a long time, Drizzt is well and truly alone. He thinks his friends have been lost in a battle with a group of orcs that someone has somehow forged into a formidable army. The only thing that's left to him is vengeance.

Gone is the friend, mentor and confidante that Drizzt has become over the years. He's been replaced by the hunter - a cold, unfeeling and methodical side of the dark elf that we've rarely seen since he stalked the Underdark in Salvatore's "Dark Elf" trilogy.

As Drizzt wreaks havoc among the orc armies, his friends Cattie-Brie and Wulfgar are very much alive. (These books are a bit like a comic in that Salvatore does seem to have a problem killing his heroes, and even when it happens, they find a way to come back.)

While Bruenor lays grievously wounded, they attempt to hold Mithral Hall against the bulk of the orc army. Unlike Drizzt, Catti-Brie and Wulfgar are confident their friend is still alive, but they have bigger problems at hand.

After losing his way somewhere in the middle of this series, Salvatore has rebounded with the last few installments. He's made an attempt to take the series back to its roots, and for the most part, it's been pretty successful. The reunion of the original group in "Sea of Swords" and the rousing adventure of "The Thousand Orcs," definitely rekindled my waning interest in Drizzt's story.

I've got mixed feelings on "The Lone Drow." While I enjoyed seeing the hunter emerge again, it lacks the story depth and emotion that was present the last time we saw him, in the "Dark Elf" trilogy. This book is pretty much a "smash 'em and bash 'em" adventure tale. Of course, there's nothing wrong with that. It's still quite enjoyable, particularly for fans of Salvatore's past work.

I still think Salvatore needs to shake up the world of his drow hero a little more to bring some excitement back into the storyline, and I do think he needs another well-developed and credible arch-enemy, a la Artemis Entreri, instead of the creep-of-the-week approach.

But "The Lone Drow" does reaffirm Salvatore's knack for breathless adventure and leaves me with high hopes for the conclusion of the storyline in "The Two Swords," due out this fall. Just a few years ago, I said Salvatore should retire Drizzt, but now I think there just may be some life left in the dark elf after all.

Sunday, January 26, 2003

Review: "Insurrection" by Thomas Reid

A few months ago Wizards of the Coast launched an ambitious six-book project called "R.A. Salvatore's War of the Spider Queen" to shake up one of the Forgotten Realms world's most feared races. Now, the story continues with Thomas Reid's "Insurrection" ($24.95, Wizards of the Coast.)

A party from the drow city of Menzoberranzan, which includes high priestess Quenthel Baenre and master wizard Pharaun Mizzrym, has arrived in the neighboring dark elven city of Ched Nasad. The group is looking for answers as to why their goddess, the Spider Queen Lolth, has forsaken them.

They discover that Lolth's absence is universal. Not only has she abandoned the drow of Menzoberranzan and Ched Nasad, but she's also abandoned other races that worship her.

Unfortunately for the drow, the other races that live among them - those they consider the "lesser races" - have also discovered their weakness. But even facing the possibility of rebellion in their cities, the Matron Mothers of Ched Nasad continue their scheming and machinations against each other, further weakening the dark elves' position.

One of the concerns I had going into this series was how it would flow from one book to the next. The advantage to having a different author write each book is that readers can get the series in their hands much more quickly. The disadvantage is that there could be continuity problems.

The first transition, at least, has gone smoothly. While Reid's style differs from that of Richard Lee Byars, who wrote the first novel "Dissolution," the flow of the story is much the same. The two writers seem to have a singular vision of the characters and events, and most readers will hardly notice the difference.

"Insurrection" does its job well as a building block. The story is entertaining on its own, but its real purpose is to add layers to the larger story which takes place over a six-book span. It's a book that adds new questions and answers very few, but that's as it should be.

My only complaint with the book is a relatively small issue. To me, "Insurrection" sometimes doesn't divorce itself enough from the game - especially in regards to magic. Often when Pharaun discusses his magical limitations, the passages read like they came straight from the Dungeons and Dragons manual. The hardcore gamers who want the novels to strictly adhere to the rules will like it. But it may be jarring to those like me, who are looking for a good story that complements a world they've played in, rather than something that sounds like a translation of a gaming session.

For readers unfamiliar with the Forgotten Realms world and drow society, this book isn't the best place to start. It plops the reader down right in the middle of the action and some understanding of how things operate and what has happened before is needed. But for those following the story, it builds nicely toward what could be a very interesting larger story.

Sunday, December 15, 2002

Review: "The Thousand Orcs," by R.A. Salvatore

After nearly a decade and a half of tales about the dark elf Drizzt Do'Urden, the story has come full circle in R.A. Salvatore's latest, "The Thousand Orcs" ($25.95, Wizards of the Coast).


The book marks a new beginning for Drizzt and his companions, opening a chapter that promises to bring the series back to its adventurous roots, while still retaining some of the introspective aspects of more recent volumes.

As the book opens, Drizzt and his companions are once again on the road to Mithral Hall, only this time to stay. The old dwarven king Gandalug has died, and Drizzt's friend Bruenor Battlehammer, the dwarf responsible for the retaking of the ancient dwarven home, has been named the new king.

But Bruenor is reluctant to chain himself to the throne of the dwarven kingdom. He still longs for the freedom and adventure of the road. A chance meeting with a pair of dwarves from a neighboring stronghold who had been attacked by orcs on the road, provides the perfect opportunity for him to duck his duties for a little while longer. In the process of tracking the band of orcs, the companions uncover a more sinister plot. Someone has united the orcs with the frost giants of the north and given them direction and a mission - to capture Mithral Hall and kill Bruenor and his companions.

There are also problems on the political front for Bruenor. Since the reopening of Mithral Hall, Bruenor's kin have been taking business from the metalsmiths of Mirabar, a mixed community of dwarves and humans. A visit by Bruenor breeds discontent between the two races, ultimately leading to a confrontation that threatens to rip the community apart and shift the balance of power in the region to Mithral Hall.

In an interview earlier this year with The News-Star, Salvatore said he was more excited about the new tales of Drizzt Do'Urden than he's ever been. This volume should have the same effect on Salvatore's fans.

For them, reading "The Thousand Orcs" may be a little like jumping on a time travel machine and dialing up the late 1980s. The book captures the spirit of Salvatore's "Icewind Dale" trilogy, the tales that began the story of the dark elven ranger.

Like "Icewind Dale," it's a tale of the companions, free and for the most part happy, on the road to adventure. But at the same time, there's a bit more depth than the original trilogy. The political maneuverings between Mirabar and Mithral Hall are a nice touch and promise to make things interesting over the course of the next two stories.

There's also a much darker feel to this story than the first books. Salvatore promised to shake up the lives of his characters in this latest chapter, and he certainly has. Without giving away any of the twists and turns, I'll just say the ending should leave long time fans more excited about this series than they've been in a long time.

"The Thousand Orcs" shows Salvatore fully recovered from the lull his "Forgotten Realms" books went through in the mid- to late 1990s. The book kicks off the "Hunter's Blades" trilogy which promises to revitalize characters that are in need of some change. I can't wait to see what happens next.

Sunday, September 01, 2002

Review: "Dissolution" by Richard Lee Byers

Though he didn't do any of the actual writing, R.A. Salvatore's stamp is all over the latest Forgotten Realms series, "The War of the Spider Queen."

The first volume, "Dissolution" by Richard Lee Byers ($24.95, Wizards of the Coast), casts the shadowy world of the drow into chaos.

Lolth, the goddess of the dark elves, has seemingly abandoned the underground city of Menzoberranzan. Large numbers of the normally subservient male drow have gone missing, and power struggles between the key figures of the city threaten to tear it apart.

While some seek to bring the Spider Queen's power back to Menzoberranzan, others look to use her absence to their advantage.

It's appropriate that Salvatore is involved in this project, since he's the one that introduced readers to the treacherous world of the drow through books about his popular hero Drizzt Do'Urden. But Salvatore himself was reluctant to take a role in the series.

"I was surprised when they called me, and I resisted to my last breath," Salvatore said in a recent interview with The News-Star.

The project is driven more by the dark elves' deities than the characters that Salvatore prefers to focus on. But he said the project has been much more fun than he expected, and with other authors taking on the main writing duties, his role is a relatively easy one.

"My job is real simple," Salvatore said. "To make sure the authors writing it understand the drow the way I understand the drow."

If the first volume is any indication, he's done a fantastic job.

Byars' handling of the dark elves echoes Salvatore's own in many ways. That's not to say that Byars doesn't put his own stamp on the project.

While Salvatore prefers to focus on character interactions, Byers' style is driven by plot. Readers won't find many introspective moments in "Dissolution." But what his characters may lack in depth, Byers more than makes up for in sheer action. The book's pace is fast and furious, with the characters being thrown from one dangerous situation to another.

The styles of Byers and Salvatore do intersect in one area, though. Byers' combat scenes are vivid and highly stylized. They're an added bonus for fans of past tales of the drow.

Writing about the drow - an essentially evil society - is a difficult task in itself. It's hard to create sympathy or understanding for a character that's just as likely to use a friend's misfortune to his own advantage as to help out. Byars handles the quandary well, though. While the reader can't really get fully behind the characters, each one has moments that earn at least a bit of sympathy.

All in all, "Dissolution" serves its purpose well. It's a fast and fun read that sets up an intriguing larger story. It will be interesting to see how the other authors build on it.

Sunday, February 17, 2002

Review: "Black Wolf" by Dave Gross

It's been a long time since I've been excited about the novels set in the various Dungeons and Dragons worlds. But things are changing.

A big part of that change is the "Sembia" series, a group of books aimed at newcomers to the Forgotten Realms. The "Sembia" series is a group of self-contained stories that require little or no background knowledge of the massive collection of Forgotten Realms novels that have come before.

The latest in the collection is "Black Wolf" by Dave Gross (Wizards of the Coast). The novel details the trials of Talbot Uskevren, a young Sembian noble with a dark secret.

During a hunting trip, Talbot and his party were pursued by a group of werewolves. Tal escaped, but not unscathed. Now, his body heeds the call of the moon, and he must lock himself in a cage to keep from harming anyone. Things get worse when Rusk, leader of the werewolf pack, arrives in Sembia. He's convinced that Tal is the legendary Black Wolf, and intends to control him.

Rusk forms a shaky alliance with the chief rival of the Uskevrens, an odd pair of brothers from the Malveen family - Stannis, a vampire, and Radu, a seemingly unbeatable warrior. Caught between the monster growing inside him, the pack, the Malveens and his own father's wrath at his irresponsibility, Tal turns to a mysterious cleric of Selune and his old friend Chaney to help him control the beast.

I'm a sucker for a good wolf story - even if it is of the "were" kind - and "Black Wolf" certainly fits the bill. As you'd expect from a Forgotten Realms novel, it's fast-paced with plenty of action and adventure.

But there's also a deeper bit of character development, especially with the young servant Darrow - who gets shuffled between Radu, Stannis and Rusk. Despite the fact that Tal's story is fascinating, it's really Darrow that steals the show, winning the sympathy and goodwill of the reader.

Gross also has a deft hand with combat scenes, both human and wolf. His touch and attention to detail remind me a great deal of R.A. Salvatore, the master of the fight scene.

"Black Wolf" is an entertaining novel that can be enjoyed by anyone. There are a few sprinkled references to characters, places and events that longtime Forgotten Realms readers will enjoy, but as intended, no prior knowledge is needed.

The book also marks another step in the right direction for Wizards of the Coast, which has big things happening in most of the worlds of Dungeons and Dragons. In Forgotten Realms, there's the "Sembia" series and an upcoming series on the drow that looks very promising. In the classic Greyhawk setting, there's a series of novels based on classic gaming modules. And the luminaries of the Dragonlance world, Margaret Weis and Tracy Hickman, are shaking things up on Krynn.

Sunday, December 02, 2001

Review: "Sea of Swords" by R.A. Salvatore

After two books that focused on other characters, R.A. Salvatore puts his popular dark elf hero Drizzt Do'Urden back in the spotlight in his latest.

"Sea of Swords" (Wizards of the Coast), the fourth book in the "Paths of Darkness" series and the 14th installment of Salvatore's tales of the drow and his companions, marks the return of the scimitar-wielding hero with a new enemy and a new mission.

Since Wulfgar's breakdown and disappearance, the remaining Companions of the Hall have continued to uphold the peace in Icewind Dale. Then they capture a bandit with a strange brand on her shoulder - a one-of-a-kind design that could only have come from the head of Wulfgar's war hammer, Aegis-Fang. The discovery sets the companions on their friend's trail - to either find him or discover what became of him.

While his former friends are searching for clues in Luskan, Wulfgar himself has found a home with Captain Deudermont's pirate-hunting ship, Sea Sprite. He, Delly and their adopted child have settled in Waterdeep, but it's an unstable home. Wulfgar remains haunted by his past and intent on recovering Aegis-Fang from the pirate Sheila Kree. That path eventually leads to a reunion with his friends and a showdown between the companions and the pirate band that forces the barbarian to face some of his inner demons.

First, I've got something to get off my chest. I really find the inconsistencies in these stories annoying. They're mostly little things, but as someone who has followed Drizzt's story since the beginning, they seem glaring to me. As an example, a few books ago Bruenor's ancestral home "Mithril Hall" suddenly became "Mithral Hall." Likewise the spider goddess "Lloth" became "Lolth." They're little things, but every time I run into one of those words in the book, I think, "that's not right" - and it knocks me out of the story.

Aside from those nit-picks, "Sea of Swords" is another solid installment in Salvatore's series. It's a rollicking adventure tale in the spirit of the early books in the series.

I was surprised at how pleased I was to see Drizzt spinning his scimitars while his mysterious panther Guenhwyvar pounced on unsuspecting enemies. I enjoyed the last book of the series, "Servant of the Shard," more than any of the other recent stories - and it hardly featured Drizzt at all. But from the first flash of the dark elf's blades in this book, I realized that I had, in fact, missed his presence.

Salvatore does send mixed signals in "Sea of Swords," though. In a lot of ways, this book seems like a finale. A lot of loose ends are tied up, and there's almost a feeling of farewell. But at the same time, he sets up other intriguing paths for the story to take - like the growing courage of the halfling Regis. And, of course, Artemis Entreri and Jarlaxle are still out there with Crenshinibon, the crystal shard.

If it is a farewell, then Drizzt has had a good run, and he goes out on a high note. If not, I'll be looking forward to the next installment.

Sunday, December 17, 2000

Review: "Servant of the Shard" by R.A. Salvatore

Shortly after discovering the fantasy genre in junior high, I turned my attention to the shared worlds of what was then TSR. I was an avid Dungeons and Dragons player - and it seemed only natural to dip into the fiction set in those worlds.

Over the years I drifted away from those worlds and their stories, losing interest as the first generation of writers and characters were retired. Still, every now and then a book by one of the writers or about one of the characters I really liked during those years pops up.

When that happens, I just can't resist picking it up.

In "Servant of the Shard" (Wizards of the Coast), R.A. Salvatore again turns his attention away from his scimitar-wielding dark elven hero Drizzt Do'Urden. Instead he focuses on two of the most intriguing villains of the series, the assassin Artemis Entreri and the drow Jarlaxle, leader of the mercenary band Bregan D'aerthe.

The pair have formed an alliance to move Bregan D'aerthe's interests to the surface world, but there are obstacles. Jarlaxle now possesses the crystal shard Crenshinibon, and it has plans for greater conquests.

Its influence over Jarlaxle also leads to dissension among the ranks of Bregan D'aerthe, as two of his most powerful lieutenants plot an overthrow.

Salvatore began this series in the late 1980s with the rousing adventure of the Icewind Dale Trilogy, which introduced us to most of the major players. He continued with the more somber and introspective Dark Elf Trilogy, that provided insight into the character of Drizzt.

After that, the series began to grow stale. The same plot line was repeated several times: One of the drow royal houses, seeking favor with the Spider Queen, attempts to kill or capture Drizzt and is soundly thrashed by the heroic ranger and his companions.

But with the last couple of offerings, Salvatore has shifted directions for the better.

One of the best aspects of this book is the development we see in the characters, most notably Entreri. When we first met the assassin in the Icewind Dale Trilogy, he was a brash 20-year-old with only one goal - to prove that he was the best swordsman in the world.

That meant engaging Drizzt in combat and slaying him.

As "Servant of the Shard" opens, we see a much different character. While his mind is sharper than ever, a middle-aged Entreri is facing the fact that he's lost a step and the inevitable time when younger assassins will seek to add a notch to their belts by killing the famous Entreri.

Through the course of this novel, Entreri is brought face-to-face time and again with the conclusion that he has been working toward.

By the end of the book he's questioning the choices of his life, but in a way that's uniquely Entreri.

Jarlaxle has always been confident and calculating. He's quick witted, agile and prepared for almost anything that can be thrown at him.

The mercenary leader is one of the few males to hold any power in the matriarchal drow city of Menzoberanzan. That changes when he takes possession of Crenshinibon.

The artifact begins to control the usually wily mercenary through subtle manipulation. When Jarlaxle is forced to face the fact that he's been duped, he gets a new outlook.

This book is also unique in that both primary characters are "bad guys." Still, they are intriguing characters and Salvatore manages to create sympathy for even a couple of cold-hearted killers.

"Servant of the Shard" also pulls in a couple of characters we haven't heard from in a while: the priest Cadderly and his wife, the fighting monk Danica.

It was interesting to see the changes that have come about in the years since Salvatore's Cleric Quintet.

Of course, it wouldn't be a Salvatore book if there weren't a few intense fight scenes. Salvatore does combat better than any other writer out there, and there are plenty of intricate battles in this volume.

The descriptions put you right in the middle of the action - so close that if you're not careful you could get cut.

Salvatore has expressed an interest in checking on Drizzt and his companions in the next volume. That would please fans who have complained about the dark elf's small role in the last two books.

But for some, the change in direction has brought a new outlook to the Dark Elf series, and those will likely think this is the best offering in quite a while.

"Servant of the Shard" is a refreshing departure for the series, breathing new life back into a tale that was growing stale.

Friday, June 11, 1999

Review: "Elminster in Myth Drannor" by Ed Greenwood

Occasionally, a character or writer I particularly liked during my "shared world" days will draw me back into those books. Such is the case with this one.

This is the second book in what appears to be a series by Ed Greenwood on the life of the mage Elminster. I enjoyed the first book "Elminster: The Making of a Mage", several years ago when it first came out, but this one didn't live up to that promise.

In this book Elminster journeys to the land of the elves, where, being human, he runs into the expected problems as he learns their ways and their magic. The book is entertaining enough, but a bit mediocre. It's not particularly good and not particularly bad, just kind of hanging in limbo.

One of the reasons is that, instead of simply telling the story, Greenwood tries to make the story fit with the rules of AD&D. That just doesn't work. Several times during the story, there were terms and references to the game that seemed out of place, and they took me out of the story itself. I find Elminster a fascinating character, as well as some of the elves he encounters. I think this could have been a much richer book if he had thrown the AD&D manual out the window.

This is good for a quick read when you don't really have time to concentrate on a book, and I'm sure fans of Elminster and Greenwood will love it as well. As I said before, it wasn't that bad, it just wasn't that good either.