We waited quite a while for Scott Lynch's "The Republic of Thieves" ($28, Del Rey), but the wait was definitely worth it.
After
being blown away by Lynch's debut novel, "The Lies of Locke Lamora," I
was a bit disappointed in the follow-up, "Red Seas Under Red Skies," but
the third installment in the tales of Locke Lamora is the equal of the
debut.
As
the story opens, Locke lies on his deathbed, having been poisoned while
his loyal friend Jean Tannen makes ever attempt to save him. Jean has
brought a string of physicians and charlatans through the door in a
desperate attempt to cure his friend, but they've all delivered the same
news -- Locke is going to die.
It's
just a matter of days, or possibly even hours, when salvation comes
from a very unlikely source -- the Bondsmagi of Karthain. Jean and Locke
are visited by Archedama Patience, who tells them she can remove the
poison from Locke's body in return for their service. Locke is
understandably reluctant considering his past experience with the
Bondsmagi, but Jean convinces him he has nothing to lose.
Patience
wants the pair to return to Karthain with her, where it's time for an
election that's held every five years for the entertainment of the
Bondsmagi. Locke and Jean are to back the Deep Roots party and throw all
of their skills as con artists and thieves into winning. Sounds easy
enough for our favorite scoundrels ... except for that little matter of
their opponent.
What
follows is a rollicking good time along the order of the adventure
found in "The Lies of Locke Lamora." Locke is just as quick-witted and
sly as ever he was, and his opponent here is every bit his equal, which
makes for some fantastic fun.
Much
like the first book in the series, "The Republic of Thieves" uses a
dual-story format to reveal more about Locke's past. Alongside the story
of the five-year contest, we have a connected flashback tale that
continues to give the reader insight to Locke's character and his
unusual relationship with his opponent in the contest. Lynch weaves the
two together well, so that there's no disconnect as you switch between
them.
I
also have to mention a bit of, shall we say, philosophy found in this
book that I found both humorous and, perhaps, one of the best
descriptions of life that I've ever read. It's in a discussion that
Locke is having with his opponent: "He said life boils down to standing
in line to get shit dropped on your head. Everyone's got a place in the
queue, you can't get out of it, and just when you start to congratulate
yourself on surviving your dose of shit, you discover that the line is
actually circular."
Isn't it just?
As always, Lynch's characters, even the minor ones, are intriguing, and Locke's capers incredibly entertaining.
There were several nights in my reading of this book (which was
admittedly prolonged by my work schedule) where I came home miserable
and in a foul mood from work, and within a few pages I was lost in the
world of Locke and his friends, leaving all that behind and just
enjoying the adventure. That, to me, is the sign of a great book.
The
world that Lynch has created and is slowly unfolding is also
captivating. There are still a great many mysteries, but the
surroundings are as much a character in the story as any of the people
and I can't wait to uncover some more of its secrets.
"The Republic of Thieves"
returns the series to everything that I loved about "The Lies of Locke
Lamora," and I wish that I had the next volume in front of me right now.
Here's hoping that it won't be another six-year wait.
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